Computer Science: Virtual Reality (VR)
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Abstract on Video Games Offer the Potential of 'Experiential Medicine' Original source 

Video Games Offer the Potential of 'Experiential Medicine'

Video games have been a popular form of entertainment for decades. However, recent research has shown that video games can offer more than just entertainment. They can also provide therapeutic benefits, making them a form of "experiential medicine." This article explores the potential of video games as a therapeutic tool and how they can be used to improve mental and physical health.

What is Experiential Medicine?

Experiential medicine is a relatively new concept that involves using experiences to promote healing and well-being. It is based on the idea that experiences can be just as powerful as medication or other traditional forms of treatment. Experiences can include anything from spending time in nature to participating in art therapy or playing video games.

The Benefits of Video Games

Video games have been shown to have several benefits for mental and physical health. They can improve cognitive function, reduce stress and anxiety, and even help with pain management. Here are some of the ways that video games can be used as experiential medicine:

Cognitive Function

Playing video games requires a high level of cognitive function, including attention, memory, and problem-solving skills. Studies have shown that playing video games can improve these skills, making them a useful tool for cognitive rehabilitation.

Stress and Anxiety Reduction

Video games can also be an effective tool for reducing stress and anxiety. They provide an immersive experience that can distract from negative thoughts and emotions. Additionally, many video games incorporate relaxation techniques such as deep breathing or meditation.

Pain Management

Video games have been shown to be effective in managing pain, particularly in children. They provide a distraction from pain and can help reduce anxiety associated with medical procedures.

Examples of Video Games as Experiential Medicine

There are several examples of video games being used as experiential medicine in clinical settings. Here are a few examples:

SnowWorld

SnowWorld is a virtual reality game designed to help burn victims manage pain during wound care. The game provides a distraction from the pain and has been shown to be effective in reducing pain and anxiety.

Re-Mission

Re-Mission is a video game designed for children with cancer. The game teaches children about cancer and its treatment while providing a fun and engaging experience. Studies have shown that playing Re-Mission can improve adherence to treatment and reduce symptoms of depression.

Tetris

Tetris is a classic video game that has been shown to be effective in reducing symptoms of PTSD. The game provides a distraction from intrusive thoughts and can help reduce anxiety associated with traumatic memories.

Conclusion

Video games offer the potential of "experiential medicine" by providing therapeutic benefits for mental and physical health. They can improve cognitive function, reduce stress and anxiety, and even help with pain management. There are several examples of video games being used as experiential medicine in clinical settings, including SnowWorld, Re-Mission, and Tetris. As research continues, it is likely that we will see more video games being used as therapeutic tools in the future.

FAQs

1. Are all video games therapeutic?

No, not all video games are therapeutic. However, certain types of games have been shown to have therapeutic benefits.

2. Can video games replace traditional forms of therapy?

No, video games should not replace traditional forms of therapy. However, they can be used as a complementary tool to traditional therapy.

3. Are there any risks associated with using video games as experiential medicine?

There are some risks associated with using video games as experiential medicine, such as addiction or exacerbation of existing mental health conditions. It is important to use video games under the guidance of a healthcare professional.

4. Can video games be used for physical rehabilitation?

Yes, video games can be used for physical rehabilitation. They can provide a fun and engaging way to improve motor function and coordination.

5. Are there any age restrictions for using video games as experiential medicine?

There are no age restrictions for using video games as experiential medicine. However, certain games may be more appropriate for certain age groups. It is important to consult with a healthcare professional before using video games as a therapeutic tool.

 


This abstract is presented as an informational news item only and has not been reviewed by a subject matter professional. This abstract should not be considered medical advice. This abstract might have been generated by an artificial intelligence program. See TOS for details.

Most frequent words in this abstract:
games (4), video (4), experiential (3), medicine (3)