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Categories: Anthropology: General, Computer Science: General
Published Measuring long-term heart stress dynamics with smartwatch data



Biomedical engineers have developed a method using data from wearable devices such as smartwatches to digitally mimic an entire week's worth of an individual's heartbeats. The new 'digital twins' computational framework captures personalized arterial forces over 700,000 heartbeats to better predict risks of heart disease and heart attack. The advance is an important step toward evaluating the risks of heart disease or heart attack over months to years.
Published Immersive engagement in mixed reality can be measured with reaction time



In the real world/digital world cross-over of mixed reality, a user's immersive engagement with the program is called presence. Now, researchers have identified reaction time as a potential presence measurement tool. Their findings have implications for calibrating mixed reality to the user in real time.
Published Was 'witchcraft' in the Devil's Church in Koli based on acoustic resonance? The crevice cave has a unique soundscape



The national park of Koli in eastern Finland is home to a famous, 34-metre-long crevice cave known as Pirunkirkko, or Devil's Church in English. A new study investigates the acoustics of the Devil's Church and explores whether the acoustic properties of the cave could explain the beliefs associated with it, and why it was chosen as a place for activities and rituals involving sound.
Published How heat can be used in computing



Physicists have demonstrated that, combining specific materials, heat in technical devices can be used in computing. Their discovery is based on extensive calculations and simulations. The new approach demonstrates how heat signals can be steered and amplified for use in energy-efficient data processing.
Published Earliest known European common hippopotamus fossil reveals their Middle Pleistocene dispersal



Modern hippos first dispersed in Europe during the Middle Pleistocene, according to a new study.
Published Hybrid transistors set stage for integration of biology and microelectronics



Researchers create transistors combining silicon with biological silk, using common microprocessor manufacturing methods. The silk protein can be easily modified with other chemical and biological molecules to change its properties, leading to circuits that respond to biology and the environment.
Published Neanderthals were the world's first artists, research reveals



Recent research has shown that engravings in a cave in La Roche-Cotard (France), which has been sealed for thousands of years, were actually made by Neanderthals. The findings reveal that the Neanderthals were the first humans with an appreciation of art.
Published Medical AI tool gets human thumbs-up



A new artificial intelligence computer program can generate doctors' notes so well that two physicians couldn't tell the difference, according to an early study from both groups.
Published Looking for 'LUCA' and the timing of cellular evolution



LUCA, the 'last universal common ancestor' of all living organisms, lived 4.32 to at most 4.52 billion years ago. What LUCA looked like is unknown, but it must have been a cell with among others ribosomal proteins and an ATP synthase.
Published How we play together



Psychologists are using EEG to research what games reveal about our ability to cooperate.
Published 'Woman the hunter': Studies aim to correct history



New research combined both physiological and archaeological evidence to argue that not only did prehistoric women engage in the practice of hunting, but their female anatomy and biology would have made them intrinsically better suited for it.
Published New computer code for mechanics of tissues and cells in three dimensions



Biological materials are made of individual components, including tiny motors that convert fuel into motion. This creates patterns of movement, and the material shapes itself with coherent flows by constant consumption of energy. Such continuously driven materials are called 'active matter'. The mechanics of cells and tissues can be described by active matter theory, a scientific framework to understand shape, flows, and form of living materials. The active matter theory consists of many challenging mathematical equations. Scientists have now developed an algorithm, implemented in an open-source supercomputer code, that can for the first time solve the equations of active matter theory in realistic scenarios. These solutions bring us a big step closer to solving the century-old riddle of how cells and tissues attain their shape and to designing artificial biological machines.
Published Breakthrough in tackling increasing demand by 'internet of things' on mobile networks



A novel technology to manage demands on mobile networks from multiple users using Terahertz frequencies has been developed by computer scientists.
Published Future of brain-inspired AI as Python code library passes major milestone



An open source code library for brain-inspired deep learning, called 'snnTorch,' has surpassed 100,000 downloads and is used in a wide variety of projects. A new paper details the code and offers a perspective on the future of the field.
Published The mind's eye of a neural network system



A new tool, based on topology, makes finding the areas where neural networks are confused as simple as spotting mountaintops from an airplane. The ability to spot and address those areas of confusion should enable more confident application of neural networks in high-stakes decision scenarios or image prediction tasks like healthcare and research.
Published Nuclear expansion failure shows simulations require change



A team of researchers looked back at a model that predicted nuclear power would expand dramatically in order to assess the efficacy of energy policies implemented today.
Published Realistic talking faces created from only an audio clip and a person's photo



A team of researchers has developed a computer program that creates realistic videos that reflect the facial expressions and head movements of the person speaking, only requiring an audio clip and a face photo. DIverse yet Realistic Facial Animations, or DIRFA, is an artificial intelligence-based program that takes audio and a photo and produces a 3D video showing the person demonstrating realistic and consistent facial animations synchronised with the spoken audio (see videos).
Published Use it or lose it: New robotic system assesses mobility after stroke



Stroke is a leading cause of long-term disability worldwide. Each year more than 15 million people worldwide have strokes, and three-quarters of stroke survivors will experience impairment, weakness and paralysis in their arms and hands. Many stroke survivors rely on their stronger arm to complete daily tasks, from carrying groceries to combing their hair, even when the weaker arm has the potential to improve.
Published This 3D printer can watch itself fabricate objects



Engineers have developed a high-throughput, multimaterial 3D inkjet printer that uses computer vision to rapidly and automatically control the amount of material being deposited during the printing process in real time. This enables the use of a wide range of materials for fabrication.
Published New twist on AI makes the most of sparse sensor data



An innovative approach to artificial intelligence (AI) enables reconstructing a broad field of data, such as overall ocean temperature, from a small number of field-deployable sensors using low-powered 'edge' computing, with broad applications across industry, science and medicine.