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Categories: Computer Science: Artificial Intelligence (AI), Offbeat: Computers and Math
Published How do you make a robot smarter? Program it to know what it doesn't know



Engineers have come up with a new way to teach robots to know when they don't know. The technique involves quantifying the fuzziness of human language and using that measurement to tell robots when to ask for further directions. Telling a robot to pick up a bowl from a table with only one bowl is fairly clear. But telling a robot to pick up a bowl when there are five bowls on the table generates a much higher degree of uncertainty -- and triggers the robot to ask for clarification.
Published Researchers engineer a material that can perform different tasks depending on temperature



Researchers report that they have developed a new composite material designed to change behaviors depending on temperature in order to perform specific tasks. These materials are poised to be part of the next generation of autonomous robotics that will interact with the environment.
Published Defending your voice against deepfakes



Computer scientists have developed AntiFake, a tool to protect voice recordings from unauthorized speech synthesis.
Published New method uses crowdsourced feedback to help train robots



A new technique enables an AI agent to be guided by data crowdsourced asynchronously from nonexpert human users as it learns to complete a task through reinforcement learning. The method trains the robot faster and better than other approaches.
Published Hybrid transistors set stage for integration of biology and microelectronics



Researchers create transistors combining silicon with biological silk, using common microprocessor manufacturing methods. The silk protein can be easily modified with other chemical and biological molecules to change its properties, leading to circuits that respond to biology and the environment.
Published First experimental evidence of hopfions in crystals opens up new dimension for future technology



Hopfions, magnetic spin structures predicted decades ago, have become a hot and challenging research topic in recent years. New findings open up new fields in experimental physics: identifying other crystals in which hopfions are stable, studying how hopfions interact with electric and spin currents, hopfion dynamics, and more.
Published How we play together



Psychologists are using EEG to research what games reveal about our ability to cooperate.
Published AI can 'lie and BS' like its maker, but still not intelligent like humans



A researcher contends that the understanding of AI is muddled by linguistics: That while indeed intelligent, AI cannot be intelligent in the way that humans are, even though 'it can lie and BS like its maker.'
Published Creativity in the age of generative AI: A new era of creative partnerships



Generative AI (e.g., ChatGPT) has propelled AI into the mainstream, raising concerns about job displacement and creative work. Experts now emphasize a need to focus on 'co-creativity,' the human-AI interaction instead. Extensive research is needed for comprehending co-creativity which is crucial for the future development of AI.
Published People watched other people shake boxes for science: Here's why



When researchers asked hundreds of people to watch other people shake boxes, it took just seconds for almost all of them to figure out what the shaking was for. The deceptively simple work by perception researchers is the first to demonstrate that people can tell what others are trying to learn just by watching their actions. The study reveals a key yet neglected aspect of human cognition, and one with implications for artificial intelligence. 'Just by looking at how someone's body is moving, you can tell what they are trying to learn about their environment,' said author Chaz Firestone, an assistant professor of psychological and brain sciences who investigates how vision and thought interact. 'We do this all the time, but there has been very little research on it.'
Published AI system self-organizes to develop features of brains of complex organisms



Scientists have shown that placing physical constraints on an artificially-intelligent system -- in much the same way that the human brain has to develop and operate within physical and biological constraints -- allows it to develop features of the brains of complex organisms in order to solve tasks.
Published AI: Researchers develop automatic text recognition for ancient cuneiform tablets



A new artificial intelligence (AI) software is now able to decipher difficult-to-read texts on cuneiform tablets. Instead of photos, the AI system uses 3D models of the tablets, delivering significantly more reliable results than previous methods. This makes it possible to search through the contents of multiple tablets to compare them with each other. It also paves the way for entirely new research questions.
Published The mind's eye of a neural network system



A new tool, based on topology, makes finding the areas where neural networks are confused as simple as spotting mountaintops from an airplane. The ability to spot and address those areas of confusion should enable more confident application of neural networks in high-stakes decision scenarios or image prediction tasks like healthcare and research.
Published Wearables capture body sounds to continuously monitor health



From heart beats to stomach gurgles, sounds hold important health information. New wireless devices sit on skin to continuously capture these sounds, then stream data to smartphones or tablets in real time. In pilot studies, devices accurately tracked sounds associated with cardiorespiratory function, gastrointestinal activity, swallowing and respiration. The devices are particularly valuable for premature babies, who can experience apneas and gastrointestinal complications, which are accompanied by sounds.
Published Realistic talking faces created from only an audio clip and a person's photo



A team of researchers has developed a computer program that creates realistic videos that reflect the facial expressions and head movements of the person speaking, only requiring an audio clip and a face photo. DIverse yet Realistic Facial Animations, or DIRFA, is an artificial intelligence-based program that takes audio and a photo and produces a 3D video showing the person demonstrating realistic and consistent facial animations synchronised with the spoken audio (see videos).
Published Use it or lose it: New robotic system assesses mobility after stroke



Stroke is a leading cause of long-term disability worldwide. Each year more than 15 million people worldwide have strokes, and three-quarters of stroke survivors will experience impairment, weakness and paralysis in their arms and hands. Many stroke survivors rely on their stronger arm to complete daily tasks, from carrying groceries to combing their hair, even when the weaker arm has the potential to improve.
Published Printed robots with bones, ligaments, and tendons



For the first time, researchers have succeeded in printing a robotic hand with bones, ligaments and tendons made of different polymers using a new laser scanning technique. The new technology makes it possible to 3D print special plastics with elastic qualities in one go. This opens up completely new possibilities for the production of soft robotic structures.
Published This 3D printer can watch itself fabricate objects



Engineers have developed a high-throughput, multimaterial 3D inkjet printer that uses computer vision to rapidly and automatically control the amount of material being deposited during the printing process in real time. This enables the use of a wide range of materials for fabrication.
Published When we feel things that are not there



The discovery of the phantom touch illusion provides insights into human perception and opens up new perspectives for interaction with virtual reality technology.
Published Individual back training machine developed



18 percent of reported sick leave relates to musculoskeletal ailments, in particular back-related disorders. The GyroTrainer is an intelligent training device that resembles a balance board. It uses artificial intelligence to adjust the difficulty level to the individual patient's current ability.