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Categories: Computer Science: Virtual Reality (VR), Engineering: Graphene
Published People feel more connected to 'tweezer-like' bionic tools that don't resemble human hands



Some say the next step in human evolution will be the integration of technology with flesh. Now, researchers have used virtual reality to test whether humans can feel embodiment -- the sense that something is part of one's body -- toward prosthetic 'hands' that resemble a pair of tweezers. They report that participants felt an equal degree of embodiment for the tweezer-hands and were also faster and more accurate in completing motor tasks in virtual reality than when they were equipped with a virtual human hand.
Published Towards next-gen functional materials: direct observation of electron transfer in solids



Nanoscale electron transfer (ET) in solids is fundamental to the development of multifunctional materials. However, ET in solids is not yet clearly understood. Now, researchers achieved a direct observation of solid-state ET through X-ray crystal analysis by fabricating a novel double-walled non-covalent crystalline nanotube, which can absorb electron donor molecules and maintain its crystalline structure during ET. This innovative approach can lead to the design of novel functional materials soon.
Published Best of both worlds: Innovative positioning system enhances versatility and accuracy of drone-viewpoint mixed reality applications



Researchers have developed an innovative positioning system that enhances the versatility and accuracy of drone-viewpoint mixed reality (MR) applications by aligning real and virtual world coordinates without predefined routes. By integrating visual positioning systems and natural feature-based tracking, this technology is expected to be applied to urban landscape simulation, maintenance, and inspection work.
Published Children's visual experience may hold key to better computer vision training



A novel, human-inspired approach to training artificial intelligence (AI) systems to identify objects and navigate their surroundings could set the stage for the development of more advanced AI systems to explore extreme environments or distant worlds, according to new research.
Published Designing environments that are robot-inclusive



To overcome issues associated with real-life testing, researchers successfully demonstrated the use of digital twin technology within robot simulation software in assessing a robot's suitability for deployment in simulated built environments.
Published Graphene gets cleaned up



Engineers establish the link between oxygen and graphene quality and present an oxygen-free chemical vapor deposition method (OF-CVD) that can reproducibly create high-quality samples for large-scale production. The graphene they synthesized with their new method proved nearly identical to exfoliated samples and was capable of producing the fractional quantum Hall effect.
Published Imperceptible sensors made from 'electronic spider silk' can be printed directly on human skin



Researchers have developed a method to make adaptive and eco-friendly sensors that can be directly and imperceptibly printed onto a wide range of biological surfaces, whether that's a finger or a flower petal.
Published AI poised to usher in new level of concierge services to the public



Concierge services built on artificial intelligence have the potential to improve how hotels and other service businesses interact with customers, a new paper suggests.
Published Finding the beat of collective animal motion



Virtual Reality experiments have illuminated the rhythmic glue that could keep animals moving in synchrony.
Published Scientists develop new battery-free lactic acid sensor



Scientists have created a new type of chemosensor (demonstrated for lactic acid sensing) which functions with electricity but without the need for reference electrodes or battery power.
Published Enhancing superconductivity of graphene-calcium superconductors



Researchers experimentally investigate the impact of introducing high-density calcium on the superconductivity of calcium-intercalated bilayer graphene.
Published Ion irradiation offers promise for 2D material probing



Two-dimensional materials such as graphene promise to form the basis of incredibly small and fast technologies, but this requires a detailed understanding of their electronic properties. New research demonstrates that fast electronic processes can be probed by irradiating the materials with ions first.
Published Building a better sarcasm detector



Sarcasm is notoriously tricky to convey through text, and the subtle changes in tone that convey sarcasm often confuse computer algorithms as well, limiting virtual assistants and content analysis tools. So researchers have now developed a multimodal algorithm for improved sarcasm detection that examines multiple aspects of audio recordings for increased accuracy. They used two complementary approaches -- sentiment analysis using text and emotion recognition using audio -- for a more complete picture.
Published Virtual reality becomes more engaging when designers use cinematic tools



Cinematography techniques can significantly increase user engagement with virtual environments and, in particular, the aesthetic appeal of what users see in virtual reality.
Published 2D all-organic perovskites: potential use in 2D electronics



Perovskites are among the most researched topics in materials science. Recently, a research team has solved an age-old challenge to synthesize all-organic two-dimensional perovskites, extending the field into the exciting realm of 2D materials. This breakthrough opens up a new field of 2D all-organic perovskites, which holds promise for both fundamental science and potential applications.
Published VR may pose privacy risks for kids: A new study finds parents aren't as worried as they should be



New research finds that, while an increasing number of minors are using virtual reality (VR) apps, not many parents recognize the extent of the security and privacy risks that are specific to VR technologies. The study also found that few parents are taking active steps to address those security and privacy issues, such as using parental controls built into the apps.
Published Biomechanical dataset for badminton performance analysis



In the sports industry, player data collection aids in personalized training feedback. Researchers have now gathered a detailed dataset and laid the foundation for delivering coaching assistance and feedback through the same. Utilizing wearable sensors and machine learning, their dataset offers real-time feedback and optimized movement suggestions. With over 7,763 badminton swings analyzed, stroke quality assessment offers valuable insights, making badminton training more accessible and affordable.
Published Unveiling a polarized world -- in a single shot



Researchers have developed a compact, single-shot polarization imaging system that can provide a complete picture of polarization. By using just two thin metasurfaces, the imaging system could unlock the vast potential of polarization imaging for a range of existing and new applications, including biomedical imaging, augmented and virtual reality systems and smart phones.
Published Virtual reality environment for teens may offer an accessible, affordable way to reduce stress



Working with teens, researchers designed RESeT: a snowy virtual world with six activities intended to improve mood. In a 3-week study of 44 teens, researchers found that most of the teens used the technology about twice a week without being prompted and reported lower stress levels after using the environment.
Published Researchers develop a new way to instruct dance in Virtual Reality



Virtual reality dance made easier with crowd wave technique. Open source code can be downloaded for Quest 2 and 3.