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Categories: Computer Science: Encryption, Computer Science: Virtual Reality (VR)
Published Virtual reality games can be used as a tool in personnel assessment


Fast gamers are more intelligent: Intelligence can be predicted through virtual reality games.
Published Researchers unveil smart contact lens, capable of implementing AR-based navigation


A research team has introduced core technology for smart contact lenses that can implement AR-based navigation through a 3D printing process.
Published New breakthrough enables perfectly secure digital communications


Researchers have achieved a breakthrough to enable 'perfectly secure' hidden communications for the first time. The method uses new advances in information theory methods to conceal one piece of content inside another in a way that cannot be detected. This may have strong implications for information security, besides further applications in data compression and storage.
Published The future of touch


Haptic holography promises to bring virtual reality to life, but a new study reveals a surprising physical obstacle that will need to be overcome.
Published Augmented reality headset enables users to see hidden objects


Researchers developed an augmented reality headset called X-AR that combines computer vision and wireless perception to find hidden objects in a room and then guide the wearer to retrieve the targeted item.
Published Wireless, soft e-skin for interactive touch communication in the virtual world


Sensing a hug from each other via the internet may be a possibility in the near future. A research team recently developed a wireless, soft e-skin that can both detect and deliver the sense of touch, and form a touch network allowing one-to-multiuser interaction. It offers great potential for enhancing the immersion of distance touch communication.
Published Hands-free tech adds realistic sense of touch in extended reality


Researchers have demonstrated a new hands-free approach to convey realistic haptic feedback in virtual reality (VR). Their 'multisensory pseudo-haptics' uses a combination of headset visuals and tactile feedback from a wrist bracelet to convey sensations of touch.
Published How can the metaverse improve public health?


The metaverse is a technological revolution in the field of virtual reality, with potential benefits to public health research. A new article proposes several new ways in which the metaverse can help us design, test, and experience health-promoting environments to minimize the risk of non-communicable diseases.
Published Chromo-encryption method encodes secrets with color


In a new approach to security that unites technology and art, E researchers have combined silver nanostructures with polarized light to yield a range of brilliant colors, which can be used to encode messages.
Published Virtual and augmented reality: Researchers pioneer process to stack micro-LEDs


Researchers are using emerging technology to demonstrate a process that will enable more immersive and realistic virtual and augmented reality displays with the world's smallest and thinnest micro-LEDs.
Published Autonomous steering system keeps human drivers engaged


Researchers have developed an automated driving system based on the concept of 'collaborative steering', which aims to increase transportation safety, efficiency, and comfort by encouraging active interaction between autonomous vehicles and their human drivers.
Published Quantum physicists make major nanoscopic advance



In a new breakthrough, researchers have solved a problem that has caused quantum researchers headaches for years. The researchers can now control two quantum light sources rather than one. Trivial as it may seem to those uninitiated in quantum, this colossal breakthrough allows researchers to create a phenomenon known as quantum mechanical entanglement. This in turn, opens new doors for companies and others to exploit the technology commercially.
Published Virtual reality game to objectively detect ADHD


A virtual reality game offers an objective assessment of attention deficit disorders and may lead to an improved therapeutic approach.
Published When using virtual reality as a teaching tool, context and 'feeling real' matter


Psychologists had people learn words from two phonetically similar languages in virtual reality environments. Those who learned each language in its own unique context mixed up fewer words and were able to recall 92% of the words they had learned. In contrast, participants who had learned both sets of words in the same VR context were more likely to confuse terms between the two languages and retained only 76% of the words. Regardless of group, those participants who felt immersed in the VR world remembered more than those who did not feel immersed.
Published Researchers develop wireless, ultrathin 'Skin VR' to provide a vivid, 'personalized' touch experience in the virtual world


Enhancing the virtual experience with the touch sensation has become a hot topic, but today's haptic devices remain typically bulky and tangled with wires. Researchers have now developed an advanced wireless haptic interface system, called WeTac, worn on the hand, which has soft, ultrathin soft features, and collects personalized tactile sensation data to provide a vivid touch experience in the metaverse.
Published Does throwing my voice make you want to shop here?


By breaking the laws of physics in a virtual reality environment, researchers find that changing the location of a virtual assistant's voice in specific ways can be used as a tool to build rapport with customers.
Published Researchers propose methods for automatic detection of doxing


A new automated approach to detect doxing -- a form of cyberbullying in which certain private or personally identifiable information is publicly shared without an individual's consent or knowledge -- may help social media platforms better protect their users, according to researchers.
Published Improving the accuracy of markerless gait analysis


Gait analysis systems measure certain metrics to give their results. These results then drive clinical treatment for gait correction. However, detailed gait analysis requires expensive equipment, and a lot of space, markers, time. Measurements from markerless, video-based gait analysis systems, on the other hand, are inaccurate. To improve upon existing systems, researchers have now combined RGB camera-based pose estimation and an inertial measurement unit sensor for gait analysis. This significantly reduces errors in the process.
Published Purchasing loot boxes in video games associated with problem gambling risk, says study


Gamers who buy 'loot boxes' are up to two times more likely to gamble, shows new research.
Published Crowding makes time seem to pass more slowly


Testing time perception in an unusually lifelike setting -- a virtual reality ride on a New York City subway train -- an interdisciplinary research team found that crowding makes time seem to pass more slowly.