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Categories: Computer Science: Virtual Reality (VR), Geoscience: Geomagnetic Storms
Published Realistic simulated driving environment based on 'crash-prone' Michigan intersection



The first statistically realistic roadway simulation has now been developed. While it currently represents a particularly perilous roundabout, future work will expand it to include other driving situations for testing autonomous vehicle software.
Published Researchers explore why some people get motion sick playing VR games while others don't



The way our senses adjust while playing high-intensity virtual reality games plays a critical role in understanding why some people experience severe cybersickness and others don't.
Published New programmable smart fabric responds to temperature and electricity



A new smart material is activated by both heat and electricity, making it the first ever to respond to two different stimuli.
Published Surface steers signals for next-gen networks



5G signals known as millimeter-wave carry enormous amounts of information but are very easy to block. A new device helps these signals get around obstacles posed by walls, furniture and people.
Published Technology advance paves way to more realistic 3D holograms for virtual reality and more



Researchers have developed a new way to create dynamic ultrahigh-density 3D holographic projections. They now describe their new approach, called three-dimensional scattering-assisted dynamic holography (3D-SDH). They show that it can achieve a depth resolution more than three orders of magnitude greater than state-of-the-art methods for multiplane holographic projection.
Published Simulated terrible drivers cut the time and cost of AV testing by a factor of one thousand


The push toward truly autonomous vehicles has been hindered by the cost and time associated with safety testing, but a new system shows that artificial intelligence can reduce the testing miles required by 99.99%.
Published Qubits put new spin on magnetism: Boosting applications of quantum computers


Research using a quantum computer as the physical platform for quantum experiments has found a way to design and characterize tailor-made magnetic objects using quantum bits, or qubits. That opens up a new approach to develop new materials and robust quantum computing.
Published Virtual reality games can be used as a tool in personnel assessment


Fast gamers are more intelligent: Intelligence can be predicted through virtual reality games.
Published Researchers unveil smart contact lens, capable of implementing AR-based navigation


A research team has introduced core technology for smart contact lenses that can implement AR-based navigation through a 3D printing process.
Published The future of touch


Haptic holography promises to bring virtual reality to life, but a new study reveals a surprising physical obstacle that will need to be overcome.
Published Augmented reality headset enables users to see hidden objects


Researchers developed an augmented reality headset called X-AR that combines computer vision and wireless perception to find hidden objects in a room and then guide the wearer to retrieve the targeted item.
Published Wireless, soft e-skin for interactive touch communication in the virtual world


Sensing a hug from each other via the internet may be a possibility in the near future. A research team recently developed a wireless, soft e-skin that can both detect and deliver the sense of touch, and form a touch network allowing one-to-multiuser interaction. It offers great potential for enhancing the immersion of distance touch communication.
Published Hands-free tech adds realistic sense of touch in extended reality


Researchers have demonstrated a new hands-free approach to convey realistic haptic feedback in virtual reality (VR). Their 'multisensory pseudo-haptics' uses a combination of headset visuals and tactile feedback from a wrist bracelet to convey sensations of touch.
Published How can the metaverse improve public health?


The metaverse is a technological revolution in the field of virtual reality, with potential benefits to public health research. A new article proposes several new ways in which the metaverse can help us design, test, and experience health-promoting environments to minimize the risk of non-communicable diseases.
Published Virtual and augmented reality: Researchers pioneer process to stack micro-LEDs


Researchers are using emerging technology to demonstrate a process that will enable more immersive and realistic virtual and augmented reality displays with the world's smallest and thinnest micro-LEDs.
Published Autonomous steering system keeps human drivers engaged


Researchers have developed an automated driving system based on the concept of 'collaborative steering', which aims to increase transportation safety, efficiency, and comfort by encouraging active interaction between autonomous vehicles and their human drivers.
Published When migrating birds go astray, disturbances in magnetic field may be partly to blame


Disturbances to Earth's magnetic field can lead birds astray -- a phenomenon scientists call 'vagrancy' -- even in perfect weather, and especially during fall migration. While other factors such as weather likely play bigger roles in causing vagrancy, researchers found a strong correlation between birds that were captured far outside of their expected range and the geomagnetic disturbances that occurred during both fall and spring migrations.
Published New study models the transmission of foreshock waves towards Earth


As the supersonic solar wind surges towards Earth, its interaction with our planet's magnetic field creates a shock to deflect its flow, and a foreshock filled with electromagnetic waves. How these waves can propagate to the other side of the shock has long remained a mystery.
Published Virtual reality game to objectively detect ADHD


A virtual reality game offers an objective assessment of attention deficit disorders and may lead to an improved therapeutic approach.
Published When using virtual reality as a teaching tool, context and 'feeling real' matter


Psychologists had people learn words from two phonetically similar languages in virtual reality environments. Those who learned each language in its own unique context mixed up fewer words and were able to recall 92% of the words they had learned. In contrast, participants who had learned both sets of words in the same VR context were more likely to confuse terms between the two languages and retained only 76% of the words. Regardless of group, those participants who felt immersed in the VR world remembered more than those who did not feel immersed.