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Categories: Computer Science: Virtual Reality (VR), Geoscience: Earthquakes
Published Assessing unintended consequences in AI-based neurosurgical training


A new study shows that human instruction is still necessary to detect and compensate for unintended, and sometimes negative, changes in neurosurgeon behavior after virtual reality AI training. This finding has implications for other fields of training.
Published Largest historic fire death toll belongs to aftermath of 1923 Japan Earthquake



Fires that raged in the days following the 1 September 1923 magnitude 7.9 Kant earthquake killed roughly 90% of the 105,000 people who perished in and around Tokyo, making it one of the deadliest natural disasters in history -- comparable to the number of people killed in the World War II atomic bombing of Hiroshima. The story of the conflagration, not well-known outside of Japan, holds important lessons for earthquake scientists, emergency response teams and city planners, according to a new article.
Published Scientific ocean drilling discovers dynamic carbon cycling in the ultra-deep-water Japan Trench



Hadal trenches, with their deepest locations situated in the so-called hadal zone, the deepest parts of the ocean in water depth >6km, are the least-explored environment on Earth, linking the Earth's surface and its deeper interior. An international team conducting deep-subsurface sampling in a hadal trench at high spatial resolution has revealed exciting insights on the carbon cycling in the trench sediment.
Published A system to keep cloud-based gamers in sync


A new technique can synchronize media streams from different networks to multiple devices with less than 10 milliseconds of delay. The technique was demonstrated on cloud gaming, but could also be applied in AR/VR applications.
Published New dual-arm robot achieves bimanual tasks by learning from simulation


An innovative bimanual robot displays tactile sensitivity close to human-level dexterity using AI to inform its actions.
Published Do measurements produce the reality they show us?


The measurement values determined in sufficiently precise measurements of physical systems will vary based on the relation between the past and the future of a system determined by its interactions with the meter. This finding may explain why quantum experiments often produce paradoxical results that can contradict our common-sense idea of physical reality.
Published Arrays of quantum rods could enhance TVs or virtual reality devices


Using scaffolds of folded DNA, engineers assembled arrays of quantum rods with desirable photonic properties that could enable them to be used as highly efficient micro-LEDs for televisions or virtual reality devices.
Published Study ties fracking to another type of shaking



New research confirms fracking causes slow, small earthquakes or tremors, whose origin was previously a mystery to scientists. The tremors are produced by the same processes that could create large, damaging earthquakes.
Published Modified virtual reality tech can measure brain activity


The research team at The University of Texas at Austin created a noninvasive electroencephalogram (EEG) sensor that they installed in a Meta VR headset that can be worn comfortably for long periods. The EEG measures the brain's electrical activity during the immersive VR interactions.
Published Fiber optic cables detect and characterize earthquakes



The same fiber optic networks that provide internet can simultaneously act as earthquake sensors, as demonstrated in a new study.
Published California's winter waves may be increasing under climate change



A new study uses nearly a century of data to show that the average heights of winter waves along the California coast have increased as climate change has heated up the planet.
Published How to distinguish slow and fast earthquakes



Slow earthquakes are slow-slip phenomena that last many days or months, and you barely notice them. In 2007, researchers proposed how the magnitude and duration of earthquakes vary, which can help differentiate slow and fast earthquakes. Seismologists now bolster the proposed relation with more data. They suggest the presence of a speed limit to slow earthquakes and reveal physical processes that differentiate slow and fast earthquakes. Since slow earthquakes could indicate future fast earthquakes, monitoring and understanding them helps accurately forecast devastating earthquakes and tsunamis.
Published 3D display could soon bring touch to the digital world


Engineers have designed a new, shape-shifting display that can fit on a card table and allows users to draw 3D designs and more.
Published What can central Utah's earthquake 'swarms' reveal about the West's seismicity?



Much of central Utah's seismic activity comes in groups of small earthquakes. A study by seismologists examines 2,300 quakes occurring 40 'swarms' dating back to 1981, opening a window into Earth's crust in a geothermally active area.
Published Improving urban planning with virtual reality


What should the city we live in look like? How do structural changes affect the people who move around it? Cartographers use virtual reality tools to explore these questions before a great deal of money is spent on building measures. Using the Unity3 game engine, they recreate scenarios in 3D where people can experience potential changes through immersion. They were able to prove that the physical reaction to this experience is measurable.
Published Researchers develop approach that can enable inexpensive mass manufacturing of micro-LED displays



New research describes a continuous roller printing approach that can precisely transfer thousands of microscopic semiconductor devices in a single shot. This method paves the way to creating large-scale arrays of optical components and could be used to rapidly manufacture micro-LED displays.
Published Testing real driverless cars in a virtual environment



Researchers have developed new software to aid in the development, evaluation and demonstration of safer autonomous, or driverless, vehicles. Called the Vehicle-in-Virtual-Environment (VVE) method, it allows the testing of driverless cars in a perfectly safe environment.
Published Earth's Inner Core: Earth's solid metal sphere is 'textured'



Scientists used seismic data discovered Earth's inner core displays a variety of textures that it acquired will it formed from within the fluid outer core. The data set was generated over the past 27 years by a network of seismometers set up to enforce the nuclear test ban treaty.
Published Water storage capacity in oceanic crust slabs increases with age, researchers find



An international research team has discovered that a subduction zone's age affects the ability for it to recycle water between the Earth's surface and its inner layers. The more mature the subduction zone, the bigger the water storage capacity.
Published Turning old maps into 3D digital models of lost neighborhoods



Imagine strapping on a virtual reality headset and 'walking' through a long-gone neighborhood in your city -- seeing the streets and buildings as they appeared decades ago. That's a very real possibility now that researchers have developed a method to create 3D digital models of historic neighborhoods using machine learning and historic Sanborn Fire Insurance maps.