Geoscience: Earthquakes
Published

Major 2020 Alaska quake triggered neighboring 2021 temblor      (via sciencedaily.com) 

A study of two powerful earthquakes in adjacent areas off the Alaska Peninsula in 2020 and 2021 shows a connection between the two. It also suggests they may be a part of an 80-year rupture cascade along the fault.

Geoscience: Earthquakes
Published

Space-based system using GPS satellites could warn of incoming tsunamis      (via sciencedaily.com) 

A new method for detecting tsunamis using existing GPS satellites orbiting Earth could serve as an effective warning system for countries worldwide, according to a new study.

Computer Science: Virtual Reality (VR)
Published

Immersive VR: Empowering kids to survive in fire, flood, and war      (via sciencedaily.com) 

When you live in the driest State in the driest country in the world, bushfires are an unfortunate, and all-too-regular part of life. Learning how to survive such emergencies is important for all people, but especially for our youngest citizens.

Geoscience: Earthquakes Geoscience: Volcanoes
Published

Volcanoes at fault if the Earth slips      (via sciencedaily.com) 

A new study has attributed the root cause of the 2016 Kumamoto earthquakes to specific geological damage. A relatively large dip-slip displacement was discovered at the site. The Futagawa strike-slip fault is a vertical break in the ground tracing a line southwest originating from Mount Aso.

Geoscience: Earthquakes
Published

Earliest geochemical evidence of plate tectonics found in 3.8-billion-year-old crystal      (via sciencedaily.com)     Original source 

Plate tectonics may be unique to Earth and may be an essential characteristic of habitable planets. Estimates for its onset range from over 4 billion years ago to just 800 million years ago. A new study reports evidence of a transition in multiple locations around the world, 3.8-3.6 billion years ago, from stable 'protocrust' to pressures and processes that look a lot like modern subduction, suggesting a time when plates first got moving.

Computer Science: Virtual Reality (VR)
Published

New process enables 3D printing of small and complex components made of glass in just a few minutes      (via sciencedaily.com) 

Scientists combine materials science invention with newly developed 3D printing technology. Components made of highly transparent glass can be manufactured in just a few minutes and with great geometric freedom. Possible applications of the new process technology are micro-optical components of sensors, microscopes or lab-on-a-chip systems

Geoscience: Earthquakes
Published

Neural network model helps predict site-specific impacts of earthquakes      (via sciencedaily.com)     Original source 

In disaster mitigation planning for future large earthquakes, seismic ground motion predictions are a crucial part of early warning systems. The way the ground moves depends on how the soil layers amplify the seismic waves (described in a mathematical site 'amplification factor'). However, geophysical explorations to understand soil conditions are costly, limiting characterization of site amplification factors to date. Using data on microtremors in Japan, a neural network model can estimate site-specific responses to earthquakes based on subsurface soil conditions.

Computer Science: Virtual Reality (VR)
Published

New polymer materials make fabricating optical interconnects easier      (via sciencedaily.com) 

Researchers have developed new polymer materials that are ideal for making the optical links necessary to connect chip-based photonic components with board-level circuits or optical fibers. These materials can be used to easily create interconnects between photonic chips and optical printed circuit boards, the light-based equivalent of electronic printed circuit boards.

Geoscience: Earthquakes Geoscience: Volcanoes
Published

A swarm of 85,000 earthquakes at the Antarctic Orca submarine volcano      (via sciencedaily.com) 

In a remote area, a mix of geophysical methods identifies magma transfer below the seafloor as the cause.

Computer Science: Virtual Reality (VR)
Published

How did visitors experience the domestic space in Pompeii?      (via sciencedaily.com) 

Researchers have used virtual reality and 3D eye-tracking technology to examine what drew the attention of the visitors when entering the stunning environment of an ancient Roman house. The team recreated the House of Greek Epigrams in 3D and tracked the gaze of study participants as they viewed the home.

Computer Science: Virtual Reality (VR)
Published

Adding AI to Museum exhibits increases learning, keeps kids engaged longer      (via sciencedaily.com) 

Researchers have demonstrated a more effective way to support learning and increase engagement at science-focused museum exhibits. They used artificial intelligence to create a new genre of interactive, hands-on exhibits that includes an intelligent, virtual assistant to interact with visitors. When the researchers compared their intelligent exhibit to a traditional one, they found that the intelligent exhibit increased learning and the time spent at the exhibit.

Computer Science: Virtual Reality (VR) Mathematics: Puzzles
Published

Active video games provide alternative workout      (via sciencedaily.com) 

Working out isn't known for being fun. But new active video and virtual reality games may help change that. Exergaming, or active video gaming, may be the perfect introduction to helping people be more active, according to new research.

Computer Science: Virtual Reality (VR)
Published

Intensity control of projectors in parallel: A doorway to an augmented reality future      (via sciencedaily.com) 

A challenge to adopting augmented reality (AR) in wider applications is working with dynamic objects, owing to a delay between their movement and the projection of light onto their new position. But, scientists may have a workaround. They have developed a method that uses multiple projectors while reducing delay time. Their method could open the door to a future driven by AR, helping us live increasingly technology-centered lives.

Computer Science: Virtual Reality (VR)
Published

Stackable 'holobricks' can make giant 3D images      (via sciencedaily.com) 

Researchers have developed a new method to display highly realistic holographic images using 'holobricks' that can be stacked together to generate large-scale holograms.

Computer Science: Virtual Reality (VR) Mathematics: General
Published

Are conferences worth the time and money?      (via sciencedaily.com)     Original source 

Scientists who interact with others during assigned sessions at conferences are more likely to form productive collaborations than scientists who do not, researchers found. And the kicker? It doesn't matter whether the conference is in person or virtual.

Computer Science: Virtual Reality (VR)
Published

Chemical reaction design goes virtual      (via sciencedaily.com)     Original source 

Researchers aim to streamline the time- and resource-intensive process of screening ligands during catalyst design by using virtual ligands.