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Categories: Archaeology: General, Computer Science: Virtual Reality (VR)
Published Researchers solve 2,000-year-old mystery of the shipworm



They bedeviled ancient Greek navies, helped shipwreck Christopher Columbus, aided in the sinking of the Spanish Armada and caused the wharves in San Francisco Bay to collapse into the sea, but until now, scientists have been unable to pinpoint exactly how shipworms -- a family of mollusks -- are able to cause such damage. A team of researchers has discovered that a population of symbiotic microbes, living in an overlooked sub-organ of the gut called the 'typhlosole,' have the ability to secrete the enzymes needed to digest lignin -- the toughest part of wood.
Published Blood sausages and yak milk: Bronze Age cuisine of Mongolian nomads unveiled



Bronze cauldrons were used by the inhabitants of the Mongolian steppe around 2,700 years ago to process animal blood and milk. This is shown by a protein analysis of archaeological finds from this period.
Published Best of both worlds: Innovative positioning system enhances versatility and accuracy of drone-viewpoint mixed reality applications



Researchers have developed an innovative positioning system that enhances the versatility and accuracy of drone-viewpoint mixed reality (MR) applications by aligning real and virtual world coordinates without predefined routes. By integrating visual positioning systems and natural feature-based tracking, this technology is expected to be applied to urban landscape simulation, maintenance, and inspection work.
Published Crucial shift in River Nile's evolution during ancient Egypt discovered



Researchers have explored how the River Nile evolved over the past 11,500 years and how changes in its geography could have helped shape the fortunes of ancient Egyptian civilization. Research reveals a major shift in the Nile around four thousand years ago, after which the floodplain in the Nile Valley around Luxor greatly expanded.
Published Kinship and ancestry of the Celts in Baden-Württemberg, Germany



The Celtic culture of the pre-Roman Iron Age in Western and Central Europe has left numerous traces to this day, not least in the form of enormous burial mounds and spectacular archaeological artifacts. Despite this rich legacy, much about this civilization remains hidden from us.
Published Children's visual experience may hold key to better computer vision training



A novel, human-inspired approach to training artificial intelligence (AI) systems to identify objects and navigate their surroundings could set the stage for the development of more advanced AI systems to explore extreme environments or distant worlds, according to new research.
Published Could the world famous Roman Baths help scientists counter the challenge of antibiotic resistance?



A new study has uncovered a diverse array of microorganisms within the hot waters of the Roman Baths, regularly listed among the UK's most popular tourist attractions. Tests showed 15 of the isolated bacteria -- including examples of Proteobacteria and Firmicutes -- displayed varying levels of inhibition against human pathogens including E.coli, Staphylococcus Aureus and Shigella flexneri.
Published Designing environments that are robot-inclusive



To overcome issues associated with real-life testing, researchers successfully demonstrated the use of digital twin technology within robot simulation software in assessing a robot's suitability for deployment in simulated built environments.
Published Imperceptible sensors made from 'electronic spider silk' can be printed directly on human skin



Researchers have developed a method to make adaptive and eco-friendly sensors that can be directly and imperceptibly printed onto a wide range of biological surfaces, whether that's a finger or a flower petal.
Published AI poised to usher in new level of concierge services to the public



Concierge services built on artificial intelligence have the potential to improve how hotels and other service businesses interact with customers, a new paper suggests.
Published Finding the beat of collective animal motion



Virtual Reality experiments have illuminated the rhythmic glue that could keep animals moving in synchrony.
Published Ancient people hunted extinct elephants at Tagua Tagua Lake in Chile 12,000 years ago



Thousands of years ago, early hunter-gatherers returned regularly to Tagua Tagua Lake in Chile to hunt ancient elephants and take advantage of other local resources, according to a new study.
Published 3,500-year-old Mycenaean armor was suitable for extended battle



A 3,500-year-old suit of Mycenaean armour may have been used in battle -- and not just for ceremonial purposes as previously thought -- new research reveals.
Published Excavation reveals 'major' ancient migration to Timor Island



The discovery of thousands of stone artefacts and animal bones in a deep cave in Timor Island has led archaeologists to reassess the route that early humans took to reach Australia. Researchers dated and analysed the artefacts and sediment at the Laili rock shelter in central-north Timor-Leste, north of Australia, to pinpoint the arrival of the colonists.
Published Pagan-Christian trade networks supplied horses from overseas for the last horse sacrifices in Europe



Horses crossed the Baltic Sea in ships during the Late Viking Age and were sacrificed for funeral rituals. Studies on the remains of horses found at ancient burial sites in Russia and Lithuania show that they were brought overseas from Scandinavia utilizing expansive trade networks connecting the Viking world with the Byzantine and Arab Empires. Up to now, researchers had believed sacrificial horses were always locally-sourced stallions. But these results reveal horses from modern Sweden or Finland traveled up to 1,500 km across the Baltic Sea. The findings also show that the sex of the horse was not necessarily a factor in them being chosen for sacrifice, with genetic analysis showing one in three were mares.
Published Early arrival and expansion of palaeolithic people on Cyprus



The patterns of dispersal of early humans across continents and islands are hotly debated, but researchers have found that Pleistocene hunter-gatherers settled in Cyprus thousands of years earlier than previously thought. In examining the timing of the first human occupation of Cyprus, research found that large islands in the Mediterranean Sea were attractive and favorable destinations for palaeolithic peoples. These findings refute previous studies that suggested Mediterranean islands would have been unreachable and inhospitable for Pleistocene hunter-gatherer societies.
Published Building a better sarcasm detector



Sarcasm is notoriously tricky to convey through text, and the subtle changes in tone that convey sarcasm often confuse computer algorithms as well, limiting virtual assistants and content analysis tools. So researchers have now developed a multimodal algorithm for improved sarcasm detection that examines multiple aspects of audio recordings for increased accuracy. They used two complementary approaches -- sentiment analysis using text and emotion recognition using audio -- for a more complete picture.
Published Virtual reality becomes more engaging when designers use cinematic tools



Cinematography techniques can significantly increase user engagement with virtual environments and, in particular, the aesthetic appeal of what users see in virtual reality.
Published Origin of Roman lead



Three ingots from the site of Los Escoriales de Do a Rama (Belmez) and dating from the Roman era demonstrate the importance of lead production and exportation in northern Cordoba.
Published VR may pose privacy risks for kids: A new study finds parents aren't as worried as they should be



New research finds that, while an increasing number of minors are using virtual reality (VR) apps, not many parents recognize the extent of the security and privacy risks that are specific to VR technologies. The study also found that few parents are taking active steps to address those security and privacy issues, such as using parental controls built into the apps.