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Categories: Computer Science: Virtual Reality (VR)

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Computer Science: Virtual Reality (VR)
Published

New chip-based beam steering device lays groundwork for smaller, cheaper lidar      (via sciencedaily.com) 

Researchers have developed a new chip-based beam steering technology that provides a promising route to small, cost-effective and high-performance lidar systems. Lidar, which uses laser pulses to acquire 3D information about a scene or object, is used in a wide range of applications such as autonomous driving, free-space optical communications, 3D holography, biomedical sensing and virtual reality. Researchers describe their new chip-based optical phased array (OPA) that solves many of the problems that have plagued previous OPA designs.

Computer Science: Virtual Reality (VR)
Published

Augmented reality could be the future of paper books, according to new research      (via sciencedaily.com) 

Augmented reality might allow printed books to make a comeback against the e-book trend, according to researchers.

Computer Science: Virtual Reality (VR)
Published

Engineers repurpose 19th-century photography technique to make stretchy, color-changing films      (via sciencedaily.com) 

A new technique opens a door to manufacturing of pressure-monitoring bandages, shade-shifting fabrics, or touch-sensing robots

Computer Science: Virtual Reality (VR)
Published

Fiddler crab eye view inspires researchers to develop novel artificial vision      (via sciencedaily.com) 

Artificial vision systems are implemented in motion sensing, object detection, and self-driving vehicles. However, they are not suitable for changing external environments and are limited to a hemispherical field-of-view (FOV). Addressing this issue, researchers have now developed a novel artificial vision with 360-degree FOV that can image both terrestrial and aquatic environments. The system, modeled after the eye structure of the fiddler crab, could help realize the all-weather vision and panoramic object detection.

Computer Science: Virtual Reality (VR)
Published

Robot dog learns to walk in one hour      (via sciencedaily.com) 

Like a newborn animal, a four-legged robot stumbles around during its first walking attempts. But while a foal or a giraffe needs much longer to master walking, the robot learns to move forward fluently in just one hour. A computer program acts as the artificial presentation of the animal's spinal cord, and learns to optimize the robot's movement in a short time. The artificial neural network is not yet ideally adjusted at the beginning, but rapidly self-adjusts.

Computer Science: Virtual Reality (VR)
Published

Virtual reality app trial shown to reduce common phobias      (via sciencedaily.com) 

The trial studied phobia patients using a headset and a smartphone app treatment programme -- a combination of Virtual Reality (VR) 360-degree video exposure therapy and cognitive behavioural therapy (CBT).

Computer Science: Virtual Reality (VR)
Published

Virtual reality technology could strengthen effects of traditional rehabilitation for multiple sclerosis      (via sciencedaily.com) 

By increasing sensory input and promoting multisensory processing, virtual reality may increase the effectiveness of traditional cognitive rehabilitation and exercise training in individuals with MS, according to researchers.

Computer Science: Virtual Reality (VR)
Published

'Fake' data helps robots learn the ropes faster      (via sciencedaily.com) 

In a step toward robots that can learn on the fly like humans do, a new approach expands training data sets for robots that work with soft objects like ropes and fabrics, or in cluttered environments.

Computer Science: Virtual Reality (VR)
Published

Supernumerary virtual robotic arms can feel like part of our body      (via sciencedaily.com) 

Researchers have developed a virtual robotic limb system which can be operated by users' feet in a virtual environment as extra, or supernumerary, limbs. After training, users reported feeling like the virtual robotic arms had become part of their own body. This study focused on the perceptual changes of the participants, understanding of which can contribute to designing real physical robotic supernumerary limb systems that people can use naturally and freely just like our own bodies.

Computer Science: Virtual Reality (VR)
Published

Ultra-thin film creates vivid 3D images with large field of view      (via sciencedaily.com) 

Researchers have developed a new ultra-thin film that can create detailed 3D images viewable under normal illumination without any special reading devices. The images appear to float on top of the film and can be clearly viewed from all angles. The new imaging film uses a technology known as light-field imaging, which captures the direction and intensity of all rays of light within a scene to create a 3D image. With additional development, the new glass-free approach could be used as a visual security feature or incorporated into virtual or augmented reality devices.

Computer Science: Virtual Reality (VR)
Published

Training virtually can reduce psychosocial stress and anxiety      (via sciencedaily.com) 

Everyone knows that exercise brings physical and psychological benefits. A new study suggests that virtual reality exercise induces similar effects, meaning those with limited mobility may be able to improve their mental well-being.

Computer Science: Virtual Reality (VR)
Published

Staring at yourself during virtual chats may worsen your mood      (via sciencedaily.com) 

A new study finds that the more a person stares at themself while talking with a partner in an online chat, the more their mood degrades over the course of the conversation. Alcohol use appears to worsen the problem, the researchers found.

Computer Science: Virtual Reality (VR)
Published

Study evaluates how to eliminate telemedicine's virtual waiting room      (via sciencedaily.com) 

Researchers have conducted a 10-week study to evaluate how text messaging a link to patients when their doctor is ready provides a way to connect patients and doctors without relying on the virtual waiting room.

Computer Science: Virtual Reality (VR)
Published

Designers find better solutions with computer assistance, but sacrifice creative touch      (via sciencedaily.com) 

A computer-guided approach to design can propose more solutions and balance out human inexperience and design fixation.

Computer Science: Virtual Reality (VR)
Published

Haptics device creates realistic virtual textures      (via sciencedaily.com) 

Tactile sensation is an incredibly important part of how humans perceive their reality. Haptics or devices that can produce extremely specific vibrations that can mimic the sensation of touch are a way to bring that third sense to life. However, as far as haptics have come, humans are incredibly particular about whether or not something feels 'right,' and virtual textures don't always hit the mark. Now, researchers have developed a new method for computers to achieve that true texture -- with the help of human beings. Called a preference-driven model, the framework uses our ability to distinguish between the details of certain textures as a tool in order to give these virtual counterparts a tune-up.

Computer Science: Virtual Reality (VR)
Published

Virtual immune system roadmap unveiled      (via sciencedaily.com) 

Researchers have published a roadmap for creating a digital twin of the immune system. Patterned after digital twins used in industry to test innovations on a model, the digital twin would create a virtual immune system tailored to individuals. Physicians could use this model to develop precision treatments based on a person's genetics and personal history. It could answer questions why some people react differently to COVID-19 infection, for example, or design precise immunosuppressant therapy for transplant patients, or allow pharmaceutical companies to more quickly bring drugs to market.

Computer Science: Virtual Reality (VR)
Published

Algorithms empower metalens design      (via sciencedaily.com) 

Researchers have developed a new method for designing large-scale metasurfaces that uses techniques of machine intelligence to generate designs automatically. The method will enable new metasurface designs that can make an impact on virtual or augmented reality, self-driving cars, and machine vision for embarked systems and satellites.

Computer Science: Virtual Reality (VR)
Published

Eavesdroppers can hack 6G frequency with DIY metasurface      (via sciencedaily.com) 

Crafty hackers can make a tool to eavesdrop on some 6G wireless signals in as little as five minutes using office paper, an inkjet printer, a metallic foil transfer and a laminator.

Computer Science: Virtual Reality (VR)
Published

Study finds realism a key factor in driving engagement with virtual reality videos      (via sciencedaily.com) 

A recent study finds that realism is a key factor in determining whether viewers engage with virtual reality videos -- and that engagement is itself a key factor in determining whether viewers are interested in watching VR videos in the future.

Computer Science: Virtual Reality (VR)
Published

Laser bursts drive extremely fast logic gates      (via sciencedaily.com) 

By clarifying the role of 'real' and 'virtual' charge carriers in laser-induced currents, researchers have taken a decisive step toward creating ultrafast computers.