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Categories: Computer Science: Virtual Reality (VR)

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Computer Science: Virtual Reality (VR)
Published

Head, body, eye coordination conserved across animal kingdom      (via sciencedaily.com) 

Fruit flies synchronize the movements of their heads and bodies to stabilize their vision and fly effectively, according to researchers who utilized virtual-reality flight simulators. The finding appears to hold true in primates and other animals, the researchers say, indicating that animals evolved to move their eyes and bodies independently to conserve energy and improve performance. This understanding could inform the design of advanced mobile robots.

Computer Science: Virtual Reality (VR)
Published

Immersive VR: Empowering kids to survive in fire, flood, and war      (via sciencedaily.com) 

When you live in the driest State in the driest country in the world, bushfires are an unfortunate, and all-too-regular part of life. Learning how to survive such emergencies is important for all people, but especially for our youngest citizens.

Computer Science: Virtual Reality (VR)
Published

New process enables 3D printing of small and complex components made of glass in just a few minutes      (via sciencedaily.com) 

Scientists combine materials science invention with newly developed 3D printing technology. Components made of highly transparent glass can be manufactured in just a few minutes and with great geometric freedom. Possible applications of the new process technology are micro-optical components of sensors, microscopes or lab-on-a-chip systems

Computer Science: Virtual Reality (VR)
Published

New polymer materials make fabricating optical interconnects easier      (via sciencedaily.com) 

Researchers have developed new polymer materials that are ideal for making the optical links necessary to connect chip-based photonic components with board-level circuits or optical fibers. These materials can be used to easily create interconnects between photonic chips and optical printed circuit boards, the light-based equivalent of electronic printed circuit boards.

Computer Science: Virtual Reality (VR)
Published

How did visitors experience the domestic space in Pompeii?      (via sciencedaily.com) 

Researchers have used virtual reality and 3D eye-tracking technology to examine what drew the attention of the visitors when entering the stunning environment of an ancient Roman house. The team recreated the House of Greek Epigrams in 3D and tracked the gaze of study participants as they viewed the home.

Computer Science: Virtual Reality (VR)
Published

Adding AI to Museum exhibits increases learning, keeps kids engaged longer      (via sciencedaily.com) 

Researchers have demonstrated a more effective way to support learning and increase engagement at science-focused museum exhibits. They used artificial intelligence to create a new genre of interactive, hands-on exhibits that includes an intelligent, virtual assistant to interact with visitors. When the researchers compared their intelligent exhibit to a traditional one, they found that the intelligent exhibit increased learning and the time spent at the exhibit.

Computer Science: Virtual Reality (VR) Mathematics: Puzzles
Published

Active video games provide alternative workout      (via sciencedaily.com) 

Working out isn't known for being fun. But new active video and virtual reality games may help change that. Exergaming, or active video gaming, may be the perfect introduction to helping people be more active, according to new research.

Computer Science: Virtual Reality (VR)
Published

Intensity control of projectors in parallel: A doorway to an augmented reality future      (via sciencedaily.com) 

A challenge to adopting augmented reality (AR) in wider applications is working with dynamic objects, owing to a delay between their movement and the projection of light onto their new position. But, scientists may have a workaround. They have developed a method that uses multiple projectors while reducing delay time. Their method could open the door to a future driven by AR, helping us live increasingly technology-centered lives.

Computer Science: Virtual Reality (VR)
Published

Stackable 'holobricks' can make giant 3D images      (via sciencedaily.com) 

Researchers have developed a new method to display highly realistic holographic images using 'holobricks' that can be stacked together to generate large-scale holograms.

Computer Science: Virtual Reality (VR) Mathematics: General
Published

Are conferences worth the time and money?      (via sciencedaily.com)     Original source 

Scientists who interact with others during assigned sessions at conferences are more likely to form productive collaborations than scientists who do not, researchers found. And the kicker? It doesn't matter whether the conference is in person or virtual.

Computer Science: Virtual Reality (VR)
Published

Chemical reaction design goes virtual      (via sciencedaily.com)     Original source 

Researchers aim to streamline the time- and resource-intensive process of screening ligands during catalyst design by using virtual ligands.