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Categories: Computer Science: Virtual Reality (VR)

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Computer Science: Artificial Intelligence (AI) Computer Science: General Computer Science: Virtual Reality (VR) Mathematics: Modeling
Published

Innovations in depth from focus/defocus pave the way to more capable computer vision systems      (via sciencedaily.com)     Original source 

In an image, estimating the distance between objects and the camera by using the blur in the images as clue, also known as depth from focus/defocus, is essential in computer vision. However, model-based methods fail when texture-less surfaces are present, and learning-based methods require the same camera settings during training and testing. Now, researchers have come up with an innovative strategy for depth estimation that combines the best of both the worlds to solve these limitations, extending the applicability of depth from focus/defocus.

Computer Science: Virtual Reality (VR) Engineering: Robotics Research Offbeat: Computers and Math Offbeat: General
Published

One person can supervise 'swarm' of 100 unmanned autonomous vehicles      (via sciencedaily.com)     Original source 

Research involving has shown that a 'swarm' of more than 100 autonomous ground and aerial robots can be supervised by one person without subjecting the individual to an undue workload.

Computer Science: General Computer Science: Virtual Reality (VR)
Published

Bringing together real-world sensors and VR to improve building maintenance      (via sciencedaily.com)     Original source 

A new system that brings together real-world sensing and virtual reality would make it easier for building maintenance personnel to identify and fix issues in commercial buildings that are in operation.

Computer Science: Artificial Intelligence (AI) Computer Science: General Computer Science: Virtual Reality (VR) Engineering: Robotics Research
Published

'Smart glove' can boost hand mobility of stroke patients      (via sciencedaily.com)     Original source 

This month, a group of stroke survivors in British Columbia will test a new technology designed to aid their recovery, and ultimately restore use of their limbs and hands. Participants will wear a new groundbreaking 'smart glove' capable of tracking their hand and finger movements during rehabilitation exercises.

Computer Science: Virtual Reality (VR) Engineering: Robotics Research
Published

Artificial intelligence helps unlock advances in wireless communications      (via sciencedaily.com)     Original source 

A new wave of communication technology is quickly approaching and researchers are now investigating ways to configure next-generation mobile networks.

Computer Science: Quantum Computers Computer Science: Virtual Reality (VR) Engineering: Nanotechnology Offbeat: Computers and Math Offbeat: General Physics: General Physics: Quantum Computing Physics: Quantum Physics
Published

New study uses machine learning to bridge the reality gap in quantum devices      (via sciencedaily.com)     Original source 

A study has used the power of machine learning to overcome a key challenge affecting quantum devices. For the first time, the findings reveal a way to close the 'reality gap': the difference between predicted and observed behavior from quantum devices.

Computer Science: Quantum Computers Computer Science: Virtual Reality (VR) Physics: General Physics: Optics Physics: Quantum Computing Physics: Quantum Physics
Published

Non-toxic quantum dots pave the way towards CMOS shortwave infrared image sensors for consumer electronics      (via sciencedaily.com)     Original source 

Researchers have fabricated a new high-performance shortwave infrared (SWIR) image sensor based on non-toxic colloidal quantum dots. They report on a new method for synthesizing functional high-quality non-toxic colloidal quantum dots integrable with complementary metal-oxide-semiconductor (CMOS) technology.

Computer Science: General Computer Science: Virtual Reality (VR)
Published

Wireless tracking system could help improve the XR experience      (via sciencedaily.com)     Original source 

Engineers developed a technology that delivers centimeter-level accuracy for real-time tracking in extended reality (XR) applications. It uses wireless signals to ensure precise asset localization and smooth tracking, promising to enhance virtual gaming experiences and workplace safety.

Computer Science: Virtual Reality (VR) Physics: Optics
Published

360-degree head-up display view could warn drivers of road obstacles in real time      (via sciencedaily.com)     Original source 

Researchers have developed an augmented reality head-up display that could improve road safety by displaying potential hazards as high-resolution three-dimensional holograms directly in a driver's field of vision in real time.

Chemistry: Biochemistry Computer Science: Virtual Reality (VR) Engineering: Robotics Research Offbeat: Computers and Math Offbeat: General
Published

Could an electric nudge to the head help your doctor operate a surgical robot?      (via sciencedaily.com)     Original source 

People who received gentle electric currents on the back of their heads learned to maneuver a robotic surgery tool in virtual reality and then in a real setting much more easily than people who didn't receive those nudges, a new study shows.

Chemistry: Biochemistry Computer Science: Virtual Reality (VR) Engineering: Robotics Research Offbeat: Computers and Math Offbeat: General
Published

Cognitive strategies for augmenting the body with a wearable, robotic arm      (via sciencedaily.com)     Original source 

Scientists show that breathing may be used to control a wearable extra robotic arm in healthy individuals, without hindering control of other parts of the body.

Biology: Biochemistry Biology: Zoology Chemistry: Biochemistry Computer Science: General Computer Science: Virtual Reality (VR) Offbeat: Computers and Math Offbeat: General Offbeat: Plants and Animals
Published

Immersive VR goggles for mice unlock new potential for brain science      (via sciencedaily.com)     Original source 

New miniature virtual reality (VR) goggles provide more immersive experiences for mice living in laboratory settings. By more faithfully simulating natural environments, the researchers can more accurately and precisely study the neural circuitry that underlies behavior. Compared to current state-of-the-art systems, which simply surround mice with computer or projection screens, the new goggles provide a leap in advancement.

Computer Science: Virtual Reality (VR)
Published

Scientists propose a model to predict personal learning performance for virtual reality-based safety training      (via sciencedaily.com)     Original source 

In Korea, workers are being provided with virtual reality (VR)-based safety training content to mitigate the increase in occupational accidents. However, the current training evaluation methods suffer from a lack of immediate feedback from participants for personal learning performance evaluation. To address this, a team of researchers has now developed a new framework that uses real-time biometric data during VR training for improving personalized safety and preventing occupational hazards.

Computer Science: Virtual Reality (VR) Offbeat: Computers and Math Offbeat: General Physics: Optics
Published

To help autonomous vehicles make moral decisions, researchers ditch the 'trolley problem'      (via sciencedaily.com)     Original source 

Researchers have developed a new experiment to better understand what people view as moral and immoral decisions related to driving vehicles, with the goal of collecting data to train autonomous vehicles how to make 'good' decisions. The work is designed to capture a more realistic array of moral challenges in traffic than the widely discussed life-and-death scenario inspired by the so-called 'trolley problem.'

Computer Science: General Computer Science: Virtual Reality (VR)
Published

Immersive engagement in mixed reality can be measured with reaction time      (via sciencedaily.com)     Original source 

In the real world/digital world cross-over of mixed reality, a user's immersive engagement with the program is called presence. Now, researchers have identified reaction time as a potential presence measurement tool. Their findings have implications for calibrating mixed reality to the user in real time. 

Computer Science: Virtual Reality (VR) Offbeat: Computers and Math Offbeat: General
Published

When we feel things that are not there      (via sciencedaily.com)     Original source 

The discovery of the phantom touch illusion provides insights into human perception and opens up new perspectives for interaction with virtual reality technology.

Chemistry: Biochemistry Computer Science: Artificial Intelligence (AI) Computer Science: Virtual Reality (VR) Offbeat: Computers and Math Offbeat: General
Published

Machine learning gives users 'superhuman' ability to open and control tools in virtual reality      (via sciencedaily.com)     Original source 

Researchers have developed a virtual reality application where a range of 3D modelling tools can be opened and controlled using just the movement of a user's hand.

Computer Science: Virtual Reality (VR)
Published

Virtual meetings tire people because we're doing them wrong      (via sciencedaily.com)     Original source 

New research suggests sleepiness during virtual meetings is caused by mental underload and boredom. Earlier studies suggested that fatigue from virtual meetings stems from mental overload, but new research shows that sleepiness during virtual meetings might actually be a result of mental underload and boredom.

Chemistry: Biochemistry Computer Science: Artificial Intelligence (AI) Computer Science: Virtual Reality (VR) Engineering: Robotics Research Offbeat: Computers and Math Offbeat: General
Published

Robot stand-in mimics movements in VR      (via sciencedaily.com)     Original source 

Researchers have developed a souped-up telepresence robot that responds automatically and in real-time to a remote user's movements and gestures made in virtual reality.