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Categories: Computer Science: Virtual Reality (VR)
Published Simulating cold sensation without actual cooling (via sciencedaily.com) Original source
The perception of persistent thermal sensations, such as changes in temperature, tends to gradually diminish in intensity as our bodies become accustomed to the temperature. This phenomenon leads to a shift in our perception of temperature when transitioning between different scenes in a virtual environment. Researchers have now developed a technology to generate a virtual cold sensation via a non-contact method without physically altering the skin temperature.
Published Virtual reality helps people with hoarding disorder practice decluttering (via sciencedaily.com) Original source
A new study lets patients practice letting go of treasured objects in simulations of their own homes.
Published Virtual driving assessment predicts risk of crashing for newly licensed teen drivers (via sciencedaily.com) Original source
New research found that driving skills measured at the time of licensure on a virtual driving assessment (VDA), which exposes drivers to common serious crash scenarios, helps predict crash risk in newly licensed young drivers. This study brings the research community one step closer to identifying which skill deficits put young new drivers at higher risk for crashes. With this cutting-edge information, more personalized interventions can be developed to improve the driving skills that prevent crashes.
Published New internet addiction spectrum: Where are you on the scale? (via sciencedaily.com) Original source
Young people (24 years and younger) spend an average of six hours a day online, primarily using their smartphones, according to new research. Older people (those 24 years and older) spend 4.6 hours online.
Published Drug discovery on an unprecedented scale (via sciencedaily.com)
Boosting virtual screening with machine learning allowed for a 10-fold time reduction in the processing of 1.56 billion drug-like molecules. Researchers teamed up with industry and supercomputers to carry out one of the world's largest virtual drug screens.
Published Let it flow: Recreating water flow for virtual reality (via sciencedaily.com)
A research team has harnessed the power of deep reinforcement learning to replicate the flow of water when disturbed. The replication allowed for recreating water flow in real time based on only a small amount of data, opening up the possibility for virtual reality interactions involving water.
Published Assessing unintended consequences in AI-based neurosurgical training (via sciencedaily.com)
A new study shows that human instruction is still necessary to detect and compensate for unintended, and sometimes negative, changes in neurosurgeon behavior after virtual reality AI training. This finding has implications for other fields of training.
Published A system to keep cloud-based gamers in sync (via sciencedaily.com)
A new technique can synchronize media streams from different networks to multiple devices with less than 10 milliseconds of delay. The technique was demonstrated on cloud gaming, but could also be applied in AR/VR applications.
Published New dual-arm robot achieves bimanual tasks by learning from simulation (via sciencedaily.com)
An innovative bimanual robot displays tactile sensitivity close to human-level dexterity using AI to inform its actions.
Published Do measurements produce the reality they show us? (via sciencedaily.com)
The measurement values determined in sufficiently precise measurements of physical systems will vary based on the relation between the past and the future of a system determined by its interactions with the meter. This finding may explain why quantum experiments often produce paradoxical results that can contradict our common-sense idea of physical reality.
Published Arrays of quantum rods could enhance TVs or virtual reality devices (via sciencedaily.com)
Using scaffolds of folded DNA, engineers assembled arrays of quantum rods with desirable photonic properties that could enable them to be used as highly efficient micro-LEDs for televisions or virtual reality devices.
Published Modified virtual reality tech can measure brain activity (via sciencedaily.com)
The research team at The University of Texas at Austin created a noninvasive electroencephalogram (EEG) sensor that they installed in a Meta VR headset that can be worn comfortably for long periods. The EEG measures the brain's electrical activity during the immersive VR interactions.
Published 3D display could soon bring touch to the digital world (via sciencedaily.com)
Engineers have designed a new, shape-shifting display that can fit on a card table and allows users to draw 3D designs and more.
Published Improving urban planning with virtual reality (via sciencedaily.com)
What should the city we live in look like? How do structural changes affect the people who move around it? Cartographers use virtual reality tools to explore these questions before a great deal of money is spent on building measures. Using the Unity3 game engine, they recreate scenarios in 3D where people can experience potential changes through immersion. They were able to prove that the physical reaction to this experience is measurable.
Published Researchers develop approach that can enable inexpensive mass manufacturing of micro-LED displays (via sciencedaily.com) Original source
New research describes a continuous roller printing approach that can precisely transfer thousands of microscopic semiconductor devices in a single shot. This method paves the way to creating large-scale arrays of optical components and could be used to rapidly manufacture micro-LED displays.
Published Testing real driverless cars in a virtual environment (via sciencedaily.com) Original source
Researchers have developed new software to aid in the development, evaluation and demonstration of safer autonomous, or driverless, vehicles. Called the Vehicle-in-Virtual-Environment (VVE) method, it allows the testing of driverless cars in a perfectly safe environment.
Published Turning old maps into 3D digital models of lost neighborhoods (via sciencedaily.com) Original source
Imagine strapping on a virtual reality headset and 'walking' through a long-gone neighborhood in your city -- seeing the streets and buildings as they appeared decades ago. That's a very real possibility now that researchers have developed a method to create 3D digital models of historic neighborhoods using machine learning and historic Sanborn Fire Insurance maps.
Published Metaverse could put a dent in global warming (via sciencedaily.com) Original source
For many technology enthusiasts, the metaverse has the potential to transform almost every facet of human life, from work to education to entertainment. Now, new research shows it could have environmental benefits, too.
Published Wireless olfactory feedback system to let users smell in the VR world (via sciencedaily.com) Original source
A research team recently invented a novel, wireless, skin-interfaced olfactory feedback system that can release various odours with miniaturized odor generators (OGs). The new technology integrates odors into virtual reality (VR)/augmented reality (AR) to provide a more immersive experience, with broad applications ranging from 4D movie watching and medical treatment to online teaching.
Published Source-shifting metastructures composed of only one resin for location camouflaging (via sciencedaily.com) Original source
Acoustic source-shifters make observers mis-perceive the location of sound by reproducing a sound emanating from a location different from the actual location of a sound source. Researchers have now developed a design approach to produce high-performance source-shifters using a common polymer for location camouflage. Utilizing inverse design based on topology optimization, this development could pave the way for advanced augmented reality and holography technology.