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Categories: Computer Science: Quantum Computers, Computer Science: Virtual Reality (VR)
Published To help autonomous vehicles make moral decisions, researchers ditch the 'trolley problem'



Researchers have developed a new experiment to better understand what people view as moral and immoral decisions related to driving vehicles, with the goal of collecting data to train autonomous vehicles how to make 'good' decisions. The work is designed to capture a more realistic array of moral challenges in traffic than the widely discussed life-and-death scenario inspired by the so-called 'trolley problem.'
Published Researchers show an old law still holds for quirky quantum materials



Long before researchers discovered the electron and its role in generating electrical current, they knew about electricity and were exploring its potential. One thing they learned early on was that metals were great conductors of both electricity and heat. And in 1853, two scientists showed that those two admirable properties of metals were somehow related: At any given temperature, the ratio of electronic conductivity to thermal conductivity was roughly the same in any metal they tested. This so-called Wiedemann-Franz law has held ever since -- except in quantum materials. Now, a theoretical argument put forth by physicists suggests that the law should, in fact, approximately hold for one type of quantum material, the cuprate superconductors.
Published Quantum tool opens door to uncharted phenomena



Scientists have developed a new tool for the measurement of entanglement in many-body systems and demonstrated it in experiments. The method enables the study of previously inaccessible physical phenomena and could contribute to a better understanding of quantum materials.
Published Nextgen computing: Hard-to-move quasiparticles glide up pyramid edges



A new kind of 'wire' for moving excitons could help enable a new class of devices, perhaps including room temperature quantum computers.
Published Immersive engagement in mixed reality can be measured with reaction time



In the real world/digital world cross-over of mixed reality, a user's immersive engagement with the program is called presence. Now, researchers have identified reaction time as a potential presence measurement tool. Their findings have implications for calibrating mixed reality to the user in real time.
Published When we feel things that are not there



The discovery of the phantom touch illusion provides insights into human perception and opens up new perspectives for interaction with virtual reality technology.
Published Keep it secret: Cloud data storage security approach taps quantum physics



Distributed cloud storage is a hot topic for security researchers, and a team is now merging quantum physics with mature cryptography and storage techniques to achieve a cost-effective cloud storage solution.
Published Machine learning gives users 'superhuman' ability to open and control tools in virtual reality



Researchers have developed a virtual reality application where a range of 3D modelling tools can be opened and controlled using just the movement of a user's hand.
Published What a '2D' quantum superfluid feels like to the touch



Researchers have discovered how superfluid helium 3He would feel if you could put your hand into it. The interface between the exotic world of quantum physics and classical physics of the human experience is one of the major open problems in modern physics. Nobody has been able to answer this question during the 100-year history of quantum physics.
Published Optical-fiber based single-photon light source at room temperature for next-generation quantum processing



Single-photon emitters quantum mechanically connect quantum bits (or qubits) between nodes in quantum networks. They are typically made by embedding rare-earth elements in optical fibers at extremely low temperatures. Now, researchers have developed an ytterbium-doped optical fiber at room temperature. By avoiding the need for expensive cooling solutions, the proposed method offers a cost-effective platform for photonic quantum applications.
Published Late not great -- imperfect timekeeping places significant limit on quantum computers



Quantum physicists show that imperfect timekeeping places a fundamental limit to quantum computers and their applications. The team claims that even tiny timing errors add up to place a significant impact on any large-scale algorithm, posing another problem that must eventually be solved if quantum computers are to fulfill the lofty aspirations that society has for them.
Published Virtual meetings tire people because we're doing them wrong



New research suggests sleepiness during virtual meetings is caused by mental underload and boredom. Earlier studies suggested that fatigue from virtual meetings stems from mental overload, but new research shows that sleepiness during virtual meetings might actually be a result of mental underload and boredom.
Published Robot stand-in mimics movements in VR



Researchers have developed a souped-up telepresence robot that responds automatically and in real-time to a remote user's movements and gestures made in virtual reality.
Published Controlling waves in magnets with superconductors for the first time



Quantum physicists have shown that it's possible to control and manipulate spin waves on a chip using superconductors for the first time. These tiny waves in magnets may offer an alternative to electronics in the future, interesting for energy-efficient information technology or connecting pieces in a quantum computer, for example. The breakthrough primarily gives physicists new insight into the interaction between magnets and superconductors.
Published Major milestone achieved in new quantum computing architecture



Researchers report a significant advance in quantum computing. They have prolonged the coherence time of their single-electron qubit to an impressive 0.1 milliseconds, nearly a thousand-fold improvement.
Published New quantum effect demonstrated for the first time: Spinaron, a rugby in a ball pit



Experimental physicists have demonstrated a new quantum effect aptly named the 'spinaron.' In a meticulously controlled environment and using an advanced set of instruments, they managed to prove the unusual state a cobalt atom assumes on a copper surface. This revelation challenges the long-held Kondo effect -- a theoretical concept developed in the 1960s, and which has been considered the standard model for the interaction of magnetic materials with metals since the 1980s.
Published Using sound to test devices, control qubits



Researchers have developed a system that uses atomic vacancies in silicon carbide to measure the stability and quality of acoustic resonators. What's more, these vacancies could also be used for acoustically-controlled quantum information processing, providing a new way to manipulate quantum states embedded in this commonly-used material.
Published Simulating cold sensation without actual cooling



The perception of persistent thermal sensations, such as changes in temperature, tends to gradually diminish in intensity as our bodies become accustomed to the temperature. This phenomenon leads to a shift in our perception of temperature when transitioning between different scenes in a virtual environment. Researchers have now developed a technology to generate a virtual cold sensation via a non-contact method without physically altering the skin temperature.
Published Electrical control of quantum phenomenon could improve future electronic devices



A new electrical method to conveniently change the direction of electron flow in some quantum materials could have implications for the development of next-generation electronic devices and quantum computers. A team of researchers has developed and demonstrated the method in materials that exhibit the quantum anomalous Hall (QAH) effect -- a phenomenon in which the flow of electrons along the edge of a material does not lose energy.
Published Virtual reality helps people with hoarding disorder practice decluttering



A new study lets patients practice letting go of treasured objects in simulations of their own homes.