Computer Science: Virtual Reality (VR)
Published

How can the metaverse improve public health?      (via sciencedaily.com) 

The metaverse is a technological revolution in the field of virtual reality, with potential benefits to public health research. A new article proposes several new ways in which the metaverse can help us design, test, and experience health-promoting environments to minimize the risk of non-communicable diseases.

Computer Science: General Computer Science: Virtual Reality (VR) Engineering: Graphene
Published

Virtual and augmented reality: Researchers pioneer process to stack micro-LEDs      (via sciencedaily.com) 

Researchers are using emerging technology to demonstrate a process that will enable more immersive and realistic virtual and augmented reality displays with the world's smallest and thinnest micro-LEDs.

Mathematics: Statistics
Published

AI technologies have even more exaggerated biases in perception of facial age than humans      (via sciencedaily.com) 

Researchers tested a large sample of the major AI technologies available today and found that not only did they reproduce human biases in facial age recognition, but they exaggerated those biases.

Computer Science: Virtual Reality (VR) Engineering: Robotics Research Offbeat: Computers and Math
Published

Autonomous steering system keeps human drivers engaged      (via sciencedaily.com) 

Researchers have developed an automated driving system based on the concept of 'collaborative steering', which aims to increase transportation safety, efficiency, and comfort by encouraging active interaction between autonomous vehicles and their human drivers.

Mathematics: Statistics
Published

Novel method for assigning workplaces in synthetic populations unveiled      (via sciencedaily.com) 

Synthetic populations are computer-generated models that mimic real-world populations in terms of characteristics such as age, gender, and occupation; they are useful when conducting social simulations. In a recent study, researchers developed a new approach to assign workplaces to individuals in a synthetic Japanese population with household information, based on ODI (Origin-Destination-Industry) data. Their efforts will enable more accurate, realistic simulations of the day-time distribution of workers in Japan, helping to improve decision-making and planning.

Mathematics: General Mathematics: Modeling Mathematics: Statistics
Published

Modelling the collective movement of bacteria      (via sciencedaily.com) 

A new paper presents a mathematical model for the motion of bacteria that includes cell division and death, the basic ingredients of the cell cycle.

Computer Science: Virtual Reality (VR)
Published

Virtual reality game to objectively detect ADHD      (via sciencedaily.com) 

A virtual reality game offers an objective assessment of attention deficit disorders and may lead to an improved therapeutic approach.

Computer Science: Virtual Reality (VR)
Published

When using virtual reality as a teaching tool, context and 'feeling real' matter      (via sciencedaily.com) 

Psychologists had people learn words from two phonetically similar languages in virtual reality environments. Those who learned each language in its own unique context mixed up fewer words and were able to recall 92% of the words they had learned. In contrast, participants who had learned both sets of words in the same VR context were more likely to confuse terms between the two languages and retained only 76% of the words. Regardless of group, those participants who felt immersed in the VR world remembered more than those who did not feel immersed.

Computer Science: Virtual Reality (VR) Engineering: Robotics Research
Published

Researchers develop wireless, ultrathin 'Skin VR' to provide a vivid, 'personalized' touch experience in the virtual world      (via sciencedaily.com) 

Enhancing the virtual experience with the touch sensation has become a hot topic, but today's haptic devices remain typically bulky and tangled with wires. Researchers have now developed an advanced wireless haptic interface system, called WeTac, worn on the hand, which has soft, ultrathin soft features, and collects personalized tactile sensation data to provide a vivid touch experience in the metaverse.

Mathematics: Modeling Mathematics: Statistics
Published

AI model proactively predicts if a COVID-19 test might be positive or not      (via sciencedaily.com) 

A new study shows machine-learning models trained using simple symptoms, demographic features are effective in predicting COVID-19 infections.

Computer Science: Virtual Reality (VR)
Published

Does throwing my voice make you want to shop here?      (via sciencedaily.com) 

By breaking the laws of physics in a virtual reality environment, researchers find that changing the location of a virtual assistant's voice in specific ways can be used as a tool to build rapport with customers.

Computer Science: Virtual Reality (VR)
Published

Improving the accuracy of markerless gait analysis      (via sciencedaily.com) 

Gait analysis systems measure certain metrics to give their results. These results then drive clinical treatment for gait correction. However, detailed gait analysis requires expensive equipment, and a lot of space, markers, time. Measurements from markerless, video-based gait analysis systems, on the other hand, are inaccurate. To improve upon existing systems, researchers have now combined RGB camera-based pose estimation and an inertial measurement unit sensor for gait analysis. This significantly reduces errors in the process.

Computer Science: Virtual Reality (VR) Mathematics: Puzzles
Published

Purchasing loot boxes in video games associated with problem gambling risk, says study      (via sciencedaily.com) 

Gamers who buy 'loot boxes' are up to two times more likely to gamble, shows new research.

Computer Science: Virtual Reality (VR)
Published

Crowding makes time seem to pass more slowly      (via sciencedaily.com) 

Testing time perception in an unusually lifelike setting -- a virtual reality ride on a New York City subway train -- an interdisciplinary research team found that crowding makes time seem to pass more slowly.

Computer Science: Virtual Reality (VR) Mathematics: General
Published

Math approach may make drug discovery more effective, efficient      (via sciencedaily.com) 

Researchers have devised a computer-based platform for drug discovery that could make the process more effective, more efficient and less costly.

Computer Science: Virtual Reality (VR)
Published

A navigation system with 10 centimeter accuracy      (via sciencedaily.com) 

Researchers have developed an alternative positioning system that is more robust and accurate than GPS, especially in urban settings. The working prototype that demonstrated this new mobile network infrastructure achieved an accuracy of 10 centimeter. This new technology is important for the implementation of a range of location-based applications, including automated vehicles, quantum communication and next-generation mobile communication systems.

Mathematics: Statistics
Published

New statistical method improves genomic analyzes      (via sciencedaily.com) 

A new statistical method provides a more efficient way to uncover biologically meaningful changes in genomic data that span multiple conditions -- such as cell types or tissues.

Mathematics: General Mathematics: Modeling Mathematics: Statistics
Published

Mathematical modeling suggests U.S. counties are still unprepared for COVID spikes      (via sciencedaily.com)     Original source 

America was unprepared for the magnitude of the pandemic, which overwhelmed many counties and filled some hospitals to capacity. A new study suggests there may have been a mathematical method, of sorts, to the madness of those early COVID days.

Computer Science: Virtual Reality (VR)
Published

All solid-state LiDAR sensor that sees 360°      (via sciencedaily.com) 

A research team develops a fixed LiDAR sensor that can recognize all directions simultaneously.

Computer Science: Virtual Reality (VR)
Published

Virtual reality experiences to aid substance use disorder recovery      (via sciencedaily.com) 

Researchers are combining psychological principles with innovative virtual reality technology to create a new immersive therapy for people with substance use disorders.