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Categories: Computer Science: Virtual Reality (VR), Mathematics: Statistics
Published When we feel things that are not there



The discovery of the phantom touch illusion provides insights into human perception and opens up new perspectives for interaction with virtual reality technology.
Published Machine learning gives users 'superhuman' ability to open and control tools in virtual reality



Researchers have developed a virtual reality application where a range of 3D modelling tools can be opened and controlled using just the movement of a user's hand.
Published Optical-fiber based single-photon light source at room temperature for next-generation quantum processing



Single-photon emitters quantum mechanically connect quantum bits (or qubits) between nodes in quantum networks. They are typically made by embedding rare-earth elements in optical fibers at extremely low temperatures. Now, researchers have developed an ytterbium-doped optical fiber at room temperature. By avoiding the need for expensive cooling solutions, the proposed method offers a cost-effective platform for photonic quantum applications.
Published Virtual meetings tire people because we're doing them wrong



New research suggests sleepiness during virtual meetings is caused by mental underload and boredom. Earlier studies suggested that fatigue from virtual meetings stems from mental overload, but new research shows that sleepiness during virtual meetings might actually be a result of mental underload and boredom.
Published Robot stand-in mimics movements in VR



Researchers have developed a souped-up telepresence robot that responds automatically and in real-time to a remote user's movements and gestures made in virtual reality.
Published Clinical trials could yield better data with fewer patients thanks to new tool



Mathematicians have invented a new statistical tool to analyze multiple outcomes from clinical trials, replacing the 60-year-old standard tool that could only look at binary outcomes (survived/ did not survive). This will allow researchers to ask more complex research questions with trials that involve fewer patients, thereby streamlining the process of getting effective treatments to patients.
Published Simulating cold sensation without actual cooling



The perception of persistent thermal sensations, such as changes in temperature, tends to gradually diminish in intensity as our bodies become accustomed to the temperature. This phenomenon leads to a shift in our perception of temperature when transitioning between different scenes in a virtual environment. Researchers have now developed a technology to generate a virtual cold sensation via a non-contact method without physically altering the skin temperature.
Published To excel at engineering design, generative AI must learn to innovate, study finds



A new study reveals the pitfalls of deep generative models when they are tasked with solving engineering design problems. The researchers say if mechanical engineers want help from AI for novel ideas and designs, they'll have to refocus those models beyond 'statistical similarity.'
Published Virtual reality helps people with hoarding disorder practice decluttering



A new study lets patients practice letting go of treasured objects in simulations of their own homes.
Published Virtual driving assessment predicts risk of crashing for newly licensed teen drivers



New research found that driving skills measured at the time of licensure on a virtual driving assessment (VDA), which exposes drivers to common serious crash scenarios, helps predict crash risk in newly licensed young drivers. This study brings the research community one step closer to identifying which skill deficits put young new drivers at higher risk for crashes. With this cutting-edge information, more personalized interventions can be developed to improve the driving skills that prevent crashes.
Published New internet addiction spectrum: Where are you on the scale?



Young people (24 years and younger) spend an average of six hours a day online, primarily using their smartphones, according to new research. Older people (those 24 years and older) spend 4.6 hours online.
Published Drug discovery on an unprecedented scale


Boosting virtual screening with machine learning allowed for a 10-fold time reduction in the processing of 1.56 billion drug-like molecules. Researchers teamed up with industry and supercomputers to carry out one of the world's largest virtual drug screens.
Published Let it flow: Recreating water flow for virtual reality


A research team has harnessed the power of deep reinforcement learning to replicate the flow of water when disturbed. The replication allowed for recreating water flow in real time based on only a small amount of data, opening up the possibility for virtual reality interactions involving water.
Published Assessing unintended consequences in AI-based neurosurgical training


A new study shows that human instruction is still necessary to detect and compensate for unintended, and sometimes negative, changes in neurosurgeon behavior after virtual reality AI training. This finding has implications for other fields of training.
Published A system to keep cloud-based gamers in sync


A new technique can synchronize media streams from different networks to multiple devices with less than 10 milliseconds of delay. The technique was demonstrated on cloud gaming, but could also be applied in AR/VR applications.
Published Care robots: Ethical perceptions and acceptance


The global population of people older than 65 years of age is rapidly increasing the need for care. Although care robots are a promising solution to fill in for caregivers, their social implementation has been slow and unsatisfactory. A team of international researchers has now developed the first universal model that can be employed across cultural contexts to explain how ethical perceptions affect the willingness to use care robots.
Published New dual-arm robot achieves bimanual tasks by learning from simulation


An innovative bimanual robot displays tactile sensitivity close to human-level dexterity using AI to inform its actions.
Published Do measurements produce the reality they show us?


The measurement values determined in sufficiently precise measurements of physical systems will vary based on the relation between the past and the future of a system determined by its interactions with the meter. This finding may explain why quantum experiments often produce paradoxical results that can contradict our common-sense idea of physical reality.
Published Arrays of quantum rods could enhance TVs or virtual reality devices


Using scaffolds of folded DNA, engineers assembled arrays of quantum rods with desirable photonic properties that could enable them to be used as highly efficient micro-LEDs for televisions or virtual reality devices.
Published AI transformation of medicine: Why doctors are not prepared


The success of artificial intelligence technologies depends largely on how physicians interpret and act upon a tool's risk predictions -- and that requires a unique set of skills that many are currently lacking, according to a new perspective article.