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Categories: Anthropology: Early Humans, Computer Science: General
Published Neanderthals were the world's first artists, research reveals



Recent research has shown that engravings in a cave in La Roche-Cotard (France), which has been sealed for thousands of years, were actually made by Neanderthals. The findings reveal that the Neanderthals were the first humans with an appreciation of art.
Published Medical AI tool gets human thumbs-up



A new artificial intelligence computer program can generate doctors' notes so well that two physicians couldn't tell the difference, according to an early study from both groups.
Published Looking for 'LUCA' and the timing of cellular evolution



LUCA, the 'last universal common ancestor' of all living organisms, lived 4.32 to at most 4.52 billion years ago. What LUCA looked like is unknown, but it must have been a cell with among others ribosomal proteins and an ATP synthase.
Published How we play together



Psychologists are using EEG to research what games reveal about our ability to cooperate.
Published New computer code for mechanics of tissues and cells in three dimensions



Biological materials are made of individual components, including tiny motors that convert fuel into motion. This creates patterns of movement, and the material shapes itself with coherent flows by constant consumption of energy. Such continuously driven materials are called 'active matter'. The mechanics of cells and tissues can be described by active matter theory, a scientific framework to understand shape, flows, and form of living materials. The active matter theory consists of many challenging mathematical equations. Scientists have now developed an algorithm, implemented in an open-source supercomputer code, that can for the first time solve the equations of active matter theory in realistic scenarios. These solutions bring us a big step closer to solving the century-old riddle of how cells and tissues attain their shape and to designing artificial biological machines.
Published Breakthrough in tackling increasing demand by 'internet of things' on mobile networks



A novel technology to manage demands on mobile networks from multiple users using Terahertz frequencies has been developed by computer scientists.
Published Future of brain-inspired AI as Python code library passes major milestone



An open source code library for brain-inspired deep learning, called 'snnTorch,' has surpassed 100,000 downloads and is used in a wide variety of projects. A new paper details the code and offers a perspective on the future of the field.
Published The mind's eye of a neural network system



A new tool, based on topology, makes finding the areas where neural networks are confused as simple as spotting mountaintops from an airplane. The ability to spot and address those areas of confusion should enable more confident application of neural networks in high-stakes decision scenarios or image prediction tasks like healthcare and research.
Published Nuclear expansion failure shows simulations require change



A team of researchers looked back at a model that predicted nuclear power would expand dramatically in order to assess the efficacy of energy policies implemented today.
Published Realistic talking faces created from only an audio clip and a person's photo



A team of researchers has developed a computer program that creates realistic videos that reflect the facial expressions and head movements of the person speaking, only requiring an audio clip and a face photo. DIverse yet Realistic Facial Animations, or DIRFA, is an artificial intelligence-based program that takes audio and a photo and produces a 3D video showing the person demonstrating realistic and consistent facial animations synchronised with the spoken audio (see videos).
Published Use it or lose it: New robotic system assesses mobility after stroke



Stroke is a leading cause of long-term disability worldwide. Each year more than 15 million people worldwide have strokes, and three-quarters of stroke survivors will experience impairment, weakness and paralysis in their arms and hands. Many stroke survivors rely on their stronger arm to complete daily tasks, from carrying groceries to combing their hair, even when the weaker arm has the potential to improve.
Published This 3D printer can watch itself fabricate objects



Engineers have developed a high-throughput, multimaterial 3D inkjet printer that uses computer vision to rapidly and automatically control the amount of material being deposited during the printing process in real time. This enables the use of a wide range of materials for fabrication.
Published New twist on AI makes the most of sparse sensor data



An innovative approach to artificial intelligence (AI) enables reconstructing a broad field of data, such as overall ocean temperature, from a small number of field-deployable sensors using low-powered 'edge' computing, with broad applications across industry, science and medicine.
Published Evolution of taste: Early sharks were able to perceive bitter substances



New genetic data show that humans and sharks share bitter taste receptors, even though their evolutionary pathways separated nearly 500 million years ago.
Published No scientific evidence for cognitively advanced behaviors and symbolism by Homo naledi



A new study casts doubt on claims that Homo naledi, a small-brained hominin dating to between 335-241,000 years ago, deliberately buried their dead and produced rock art in Rising Star Cave, South Africa. Recent articles suggested the recent excavations at the Rising Star Cave system provided evidence of at least three burial features, two in the Dinaledi Chamber and a third in the Hill Antechamber cavity. The group of experts have now called for a deeper dig into the science behind the findings.
Published Twisted magnets make brain-inspired computing more adaptable



Researchers used chiral (twisted) magnets as their computational medium and found that, by applying an external magnetic field and changing temperature, the physical properties of these materials could be adapted to suit different machine-learning tasks.
Published Scientists use quantum biology, AI to sharpen genome editing tool



Scientists used their expertise in quantum biology, artificial intelligence and bioengineering to improve how CRISPR Cas9 genome editing tools work on organisms like microbes that can be modified to produce renewable fuels and chemicals.
Published Engineers are on a failure-finding mission



Engineers developed a technique to quickly identify a range of potential failures in a system before they are deployed in the real world.
Published How human faces can teach androids to smile



A research team used 125 physical markers to understand the detailed mechanics of 44 different human facial motions. The aim was to better understand how to convey emotions with artificial faces. Beyond helping with the design of robots and androids, this research can also benefit computer graphics, facial recognition, and medical diagnoses.
Published New research exposes early humans' ecological versatility



A recent study sheds new light on the ecological adaptability of early humans at the time when they first expanded their range outside Africa, 2--1 million years ago.