Computer Science: General Computer Science: Virtual Reality (VR)
Published

Immersive engagement in mixed reality can be measured with reaction time      (via sciencedaily.com)     Original source 

In the real world/digital world cross-over of mixed reality, a user's immersive engagement with the program is called presence. Now, researchers have identified reaction time as a potential presence measurement tool. Their findings have implications for calibrating mixed reality to the user in real time. 

Computer Science: Virtual Reality (VR) Offbeat: Computers and Math Offbeat: General
Published

When we feel things that are not there      (via sciencedaily.com)     Original source 

The discovery of the phantom touch illusion provides insights into human perception and opens up new perspectives for interaction with virtual reality technology.

Chemistry: Biochemistry Computer Science: Artificial Intelligence (AI) Computer Science: Virtual Reality (VR) Offbeat: Computers and Math Offbeat: General
Published

Machine learning gives users 'superhuman' ability to open and control tools in virtual reality      (via sciencedaily.com)     Original source 

Researchers have developed a virtual reality application where a range of 3D modelling tools can be opened and controlled using just the movement of a user's hand.

Energy: Nuclear Engineering: Biometric
Published

Monitoring nuclear weapons stockpiles with radio waves      (via sciencedaily.com)     Original source 

Monitoring whether states are complying with disarmament treaties is not an easy task. An international team has been exploring remote monitoring with the help of two antennas and a couple of mirrors.

Computer Science: Virtual Reality (VR)
Published

Virtual meetings tire people because we're doing them wrong      (via sciencedaily.com)     Original source 

New research suggests sleepiness during virtual meetings is caused by mental underload and boredom. Earlier studies suggested that fatigue from virtual meetings stems from mental overload, but new research shows that sleepiness during virtual meetings might actually be a result of mental underload and boredom.

Chemistry: Biochemistry Computer Science: Artificial Intelligence (AI) Computer Science: Virtual Reality (VR) Engineering: Robotics Research Offbeat: Computers and Math Offbeat: General
Published

Robot stand-in mimics movements in VR      (via sciencedaily.com)     Original source 

Researchers have developed a souped-up telepresence robot that responds automatically and in real-time to a remote user's movements and gestures made in virtual reality.

Computer Science: Virtual Reality (VR) Offbeat: Computers and Math Offbeat: General
Published

Simulating cold sensation without actual cooling      (via sciencedaily.com)     Original source 

The perception of persistent thermal sensations, such as changes in temperature, tends to gradually diminish in intensity as our bodies become accustomed to the temperature. This phenomenon leads to a shift in our perception of temperature when transitioning between different scenes in a virtual environment. Researchers have now developed a technology to generate a virtual cold sensation via a non-contact method without physically altering the skin temperature.

Computer Science: Virtual Reality (VR)
Published

Virtual reality helps people with hoarding disorder practice decluttering      (via sciencedaily.com)     Original source 

A new study lets patients practice letting go of treasured objects in simulations of their own homes.

Computer Science: Virtual Reality (VR)
Published

Virtual driving assessment predicts risk of crashing for newly licensed teen drivers      (via sciencedaily.com)     Original source 

New research found that driving skills measured at the time of licensure on a virtual driving assessment (VDA), which exposes drivers to common serious crash scenarios, helps predict crash risk in newly licensed young drivers. This study brings the research community one step closer to identifying which skill deficits put young new drivers at higher risk for crashes. With this cutting-edge information, more personalized interventions can be developed to improve the driving skills that prevent crashes.

Chemistry: General Engineering: Biometric
Published

Not the usual suspects: New interactive lineup boosts eyewitness accuracy      (via sciencedaily.com)     Original source 

Allowing eyewitnesses to dynamically explore digital faces using a new interactive procedure can significantly improve identification accuracy compared to the video lineup and photo array procedures used by police worldwide, a new study reveals.

Computer Science: Virtual Reality (VR)
Published

New internet addiction spectrum: Where are you on the scale?      (via sciencedaily.com)     Original source 

Young people (24 years and younger) spend an average of six hours a day online, primarily using their smartphones, according to new research. Older people (those 24 years and older) spend 4.6 hours online.

Chemistry: Biochemistry Chemistry: General Chemistry: Organic Chemistry Computer Science: General Computer Science: Virtual Reality (VR) Mathematics: Modeling
Published

Drug discovery on an unprecedented scale      (via sciencedaily.com) 

Boosting virtual screening with machine learning allowed for a 10-fold time reduction in the processing of 1.56 billion drug-like molecules. Researchers teamed up with industry and supercomputers to carry out one of the world's largest virtual drug screens.

Chemistry: Biochemistry Computer Science: General Computer Science: Virtual Reality (VR)
Published

Let it flow: Recreating water flow for virtual reality      (via sciencedaily.com) 

A research team has harnessed the power of deep reinforcement learning to replicate the flow of water when disturbed. The replication allowed for recreating water flow in real time based on only a small amount of data, opening up the possibility for virtual reality interactions involving water.

Computer Science: Artificial Intelligence (AI) Computer Science: Virtual Reality (VR)
Published

Assessing unintended consequences in AI-based neurosurgical training      (via sciencedaily.com) 

A new study shows that human instruction is still necessary to detect and compensate for unintended, and sometimes negative, changes in neurosurgeon behavior after virtual reality AI training. This finding has implications for other fields of training.

Computer Science: General Computer Science: Virtual Reality (VR) Physics: Acoustics and Ultrasound
Published

A system to keep cloud-based gamers in sync      (via sciencedaily.com) 

A new technique can synchronize media streams from different networks to multiple devices with less than 10 milliseconds of delay. The technique was demonstrated on cloud gaming, but could also be applied in AR/VR applications.

Computer Science: Quantum Computers Computer Science: Virtual Reality (VR) Offbeat: Computers and Math Physics: General Physics: Quantum Computing Physics: Quantum Physics
Published

Do measurements produce the reality they show us?      (via sciencedaily.com) 

The measurement values determined in sufficiently precise measurements of physical systems will vary based on the relation between the past and the future of a system determined by its interactions with the meter. This finding may explain why quantum experiments often produce paradoxical results that can contradict our common-sense idea of physical reality.

Chemistry: Organic Chemistry Computer Science: Quantum Computers Computer Science: Virtual Reality (VR) Engineering: Nanotechnology Physics: General Physics: Optics Physics: Quantum Computing Physics: Quantum Physics
Published

Arrays of quantum rods could enhance TVs or virtual reality devices      (via sciencedaily.com) 

Using scaffolds of folded DNA, engineers assembled arrays of quantum rods with desirable photonic properties that could enable them to be used as highly efficient micro-LEDs for televisions or virtual reality devices.

Computer Science: Artificial Intelligence (AI) Computer Science: General Computer Science: Virtual Reality (VR) Engineering: Robotics Research
Published

Modified virtual reality tech can measure brain activity      (via sciencedaily.com) 

The research team at The University of Texas at Austin created a noninvasive electroencephalogram (EEG) sensor that they installed in a Meta VR headset that can be worn comfortably for long periods. The EEG measures the brain's electrical activity during the immersive VR interactions.