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Categories: Anthropology: Early Humans, Computer Science: Virtual Reality (VR)
Published Origins of cumulative culture in human evolution



Cumulative culture -- the accumulation of technological modifications and improvements over generations -- allowed humans to adapt to a diversity of environments and challenges. But, it is unclear when cumulative culture first developed during hominin evolution. A new study concludes that humans began to rapidly accumulate technological knowledge through social learning around 600,000 years ago.
Published Early Homo sapiens facilitated the establishment of the Bonelli's eagle in the Mediterranean 50,000 years ago



Scientists have unraveled the ancestral history of one of the most iconic birds of prey in the current Iberian fauna: the Bonelli's eagle (Aquila fasciata). The study combines evidence from several disciplines, including palaeontology, genetics and ecology, to answer questions about when and why the Bonelli's eagle, a species primarily found in tropical and subtropical areas, colonized the Mediterranean Basin.
Published Female AI 'teammate' generates more participation from women



An artificial intelligence-powered virtual teammate with a female voice boosts participation and productivity among women on teams dominated by men, according to new research.
Published Virtual reality as a reliable shooting performance-tracking tool



Virtual reality technology can do more than teach weaponry skills in law enforcement and military personnel, a new study suggests: It can accurately record shooting performance and reliably track individuals' progress over time.
Published Researchers create realistic virtual rodent



To help probe the mystery of how brains control movement, scientists have created a virtual rat with an artificial brain that can move around just like a real rodent. The researchers found that activations in the virtual control network accurately predicted neural activity measured from the brains of real rats producing the same behaviors.
Published People feel more connected to 'tweezer-like' bionic tools that don't resemble human hands



Some say the next step in human evolution will be the integration of technology with flesh. Now, researchers have used virtual reality to test whether humans can feel embodiment -- the sense that something is part of one's body -- toward prosthetic 'hands' that resemble a pair of tweezers. They report that participants felt an equal degree of embodiment for the tweezer-hands and were also faster and more accurate in completing motor tasks in virtual reality than when they were equipped with a virtual human hand.
Published Best of both worlds: Innovative positioning system enhances versatility and accuracy of drone-viewpoint mixed reality applications



Researchers have developed an innovative positioning system that enhances the versatility and accuracy of drone-viewpoint mixed reality (MR) applications by aligning real and virtual world coordinates without predefined routes. By integrating visual positioning systems and natural feature-based tracking, this technology is expected to be applied to urban landscape simulation, maintenance, and inspection work.
Published Children's visual experience may hold key to better computer vision training



A novel, human-inspired approach to training artificial intelligence (AI) systems to identify objects and navigate their surroundings could set the stage for the development of more advanced AI systems to explore extreme environments or distant worlds, according to new research.
Published Designing environments that are robot-inclusive



To overcome issues associated with real-life testing, researchers successfully demonstrated the use of digital twin technology within robot simulation software in assessing a robot's suitability for deployment in simulated built environments.
Published Bringing back an ancient bird



Using ancient DNA extracted from the toe bone of a museum specimen, biologists have sequenced the genome of an extinct, flightless bird called the little bush moa, shedding light into an unknown corner of avian genetic history. The work is the first complete genetic map of the turkey-sized bird whose distant living cousins include the ostrich, emu, and kiwi.
Published Imperceptible sensors made from 'electronic spider silk' can be printed directly on human skin



Researchers have developed a method to make adaptive and eco-friendly sensors that can be directly and imperceptibly printed onto a wide range of biological surfaces, whether that's a finger or a flower petal.
Published AI poised to usher in new level of concierge services to the public



Concierge services built on artificial intelligence have the potential to improve how hotels and other service businesses interact with customers, a new paper suggests.
Published Finding the beat of collective animal motion



Virtual Reality experiments have illuminated the rhythmic glue that could keep animals moving in synchrony.
Published Building a better sarcasm detector



Sarcasm is notoriously tricky to convey through text, and the subtle changes in tone that convey sarcasm often confuse computer algorithms as well, limiting virtual assistants and content analysis tools. So researchers have now developed a multimodal algorithm for improved sarcasm detection that examines multiple aspects of audio recordings for increased accuracy. They used two complementary approaches -- sentiment analysis using text and emotion recognition using audio -- for a more complete picture.
Published Virtual reality becomes more engaging when designers use cinematic tools



Cinematography techniques can significantly increase user engagement with virtual environments and, in particular, the aesthetic appeal of what users see in virtual reality.
Published VR may pose privacy risks for kids: A new study finds parents aren't as worried as they should be



New research finds that, while an increasing number of minors are using virtual reality (VR) apps, not many parents recognize the extent of the security and privacy risks that are specific to VR technologies. The study also found that few parents are taking active steps to address those security and privacy issues, such as using parental controls built into the apps.
Published Biomechanical dataset for badminton performance analysis



In the sports industry, player data collection aids in personalized training feedback. Researchers have now gathered a detailed dataset and laid the foundation for delivering coaching assistance and feedback through the same. Utilizing wearable sensors and machine learning, their dataset offers real-time feedback and optimized movement suggestions. With over 7,763 badminton swings analyzed, stroke quality assessment offers valuable insights, making badminton training more accessible and affordable.
Published Unveiling a polarized world -- in a single shot



Researchers have developed a compact, single-shot polarization imaging system that can provide a complete picture of polarization. By using just two thin metasurfaces, the imaging system could unlock the vast potential of polarization imaging for a range of existing and new applications, including biomedical imaging, augmented and virtual reality systems and smart phones.
Published 75,000-year-old female Neanderthal from cave where species buried their dead



A new documentary has recreated the face of a 75,000-year-old female Neanderthal whose flattened skull was discovered and rebuilt from hundreds of bone fragments by a team of archaeologists and conservators.
Published Virtual reality environment for teens may offer an accessible, affordable way to reduce stress



Working with teens, researchers designed RESeT: a snowy virtual world with six activities intended to improve mood. In a 3-week study of 44 teens, researchers found that most of the teens used the technology about twice a week without being prompted and reported lower stress levels after using the environment.