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Categories: Chemistry: Biochemistry, Computer Science: Virtual Reality (VR)
Published The future of touch


Haptic holography promises to bring virtual reality to life, but a new study reveals a surprising physical obstacle that will need to be overcome.
Published Augmented reality headset enables users to see hidden objects


Researchers developed an augmented reality headset called X-AR that combines computer vision and wireless perception to find hidden objects in a room and then guide the wearer to retrieve the targeted item.
Published Wireless, soft e-skin for interactive touch communication in the virtual world


Sensing a hug from each other via the internet may be a possibility in the near future. A research team recently developed a wireless, soft e-skin that can both detect and deliver the sense of touch, and form a touch network allowing one-to-multiuser interaction. It offers great potential for enhancing the immersion of distance touch communication.
Published Hands-free tech adds realistic sense of touch in extended reality


Researchers have demonstrated a new hands-free approach to convey realistic haptic feedback in virtual reality (VR). Their 'multisensory pseudo-haptics' uses a combination of headset visuals and tactile feedback from a wrist bracelet to convey sensations of touch.
Published How can the metaverse improve public health?


The metaverse is a technological revolution in the field of virtual reality, with potential benefits to public health research. A new article proposes several new ways in which the metaverse can help us design, test, and experience health-promoting environments to minimize the risk of non-communicable diseases.
Published Virtual and augmented reality: Researchers pioneer process to stack micro-LEDs


Researchers are using emerging technology to demonstrate a process that will enable more immersive and realistic virtual and augmented reality displays with the world's smallest and thinnest micro-LEDs.
Published Autonomous steering system keeps human drivers engaged


Researchers have developed an automated driving system based on the concept of 'collaborative steering', which aims to increase transportation safety, efficiency, and comfort by encouraging active interaction between autonomous vehicles and their human drivers.
Published Virtual reality game to objectively detect ADHD


A virtual reality game offers an objective assessment of attention deficit disorders and may lead to an improved therapeutic approach.
Published When using virtual reality as a teaching tool, context and 'feeling real' matter


Psychologists had people learn words from two phonetically similar languages in virtual reality environments. Those who learned each language in its own unique context mixed up fewer words and were able to recall 92% of the words they had learned. In contrast, participants who had learned both sets of words in the same VR context were more likely to confuse terms between the two languages and retained only 76% of the words. Regardless of group, those participants who felt immersed in the VR world remembered more than those who did not feel immersed.
Published Researchers develop wireless, ultrathin 'Skin VR' to provide a vivid, 'personalized' touch experience in the virtual world


Enhancing the virtual experience with the touch sensation has become a hot topic, but today's haptic devices remain typically bulky and tangled with wires. Researchers have now developed an advanced wireless haptic interface system, called WeTac, worn on the hand, which has soft, ultrathin soft features, and collects personalized tactile sensation data to provide a vivid touch experience in the metaverse.
Published Does throwing my voice make you want to shop here?


By breaking the laws of physics in a virtual reality environment, researchers find that changing the location of a virtual assistant's voice in specific ways can be used as a tool to build rapport with customers.
Published Improving the accuracy of markerless gait analysis


Gait analysis systems measure certain metrics to give their results. These results then drive clinical treatment for gait correction. However, detailed gait analysis requires expensive equipment, and a lot of space, markers, time. Measurements from markerless, video-based gait analysis systems, on the other hand, are inaccurate. To improve upon existing systems, researchers have now combined RGB camera-based pose estimation and an inertial measurement unit sensor for gait analysis. This significantly reduces errors in the process.
Published Purchasing loot boxes in video games associated with problem gambling risk, says study


Gamers who buy 'loot boxes' are up to two times more likely to gamble, shows new research.
Published Crowding makes time seem to pass more slowly


Testing time perception in an unusually lifelike setting -- a virtual reality ride on a New York City subway train -- an interdisciplinary research team found that crowding makes time seem to pass more slowly.
Published Math approach may make drug discovery more effective, efficient


Researchers have devised a computer-based platform for drug discovery that could make the process more effective, more efficient and less costly.
Published A navigation system with 10 centimeter accuracy


Researchers have developed an alternative positioning system that is more robust and accurate than GPS, especially in urban settings. The working prototype that demonstrated this new mobile network infrastructure achieved an accuracy of 10 centimeter. This new technology is important for the implementation of a range of location-based applications, including automated vehicles, quantum communication and next-generation mobile communication systems.
Published All solid-state LiDAR sensor that sees 360°


A research team develops a fixed LiDAR sensor that can recognize all directions simultaneously.
Published Virtual reality experiences to aid substance use disorder recovery


Researchers are combining psychological principles with innovative virtual reality technology to create a new immersive therapy for people with substance use disorders.
Published Smelling in VR environment possible with new gaming technology


An odor machine, so-called olfactometer, makes it possible to smell in VR environments. First up is a 'wine tasting game' where the user smells wine in a virtual wine cellar and gets points if the guess on aromas in each wine is correct. The new technology can be printed on 3D printers.
Published Video games offer the potential of 'experiential medicine'


After a decade of work, scientists have developed a suite of video game interventions that improve key aspects of cognition in aging adults.