Ecology: Endangered Species Ecology: Extinction Ecology: Invasive Species Geoscience: Environmental Issues
Published

New modelling shows how interrupted flows in Australia's Murray River endanger frogs      (via sciencedaily.com) 

Flooding in Australia's Murray-Darling Basin is creating ideal breeding conditions for many native species that have evolved to take advantage of temporary flood conditions. Scientists have now developed virtual models of the Murray River to reveal a crucial link between natural flooding and the extinction risk of endangered southern bell frogs (Litoria raniformis; also known as growling grass frogs). Southern bell frogs are one of Australia's 100 Priority Threatened Species. This endangered frog breeds during spring and summer when water levels increase in their wetlands. However, the natural flooding patterns in Australia's largest river system have been negatively impacted by expansive river regulation that in some years, sees up to 60% of river water extracted for human use.

Ecology: Extinction Offbeat: Paleontology and Archeology Paleontology: Dinosaurs Paleontology: Early Mammals and Birds Paleontology: Fossils Paleontology: General
Published

Fossils reveal dinosaurs of prehistoric Patagonia      (via sciencedaily.com)     Original source 

A study is providing a glimpse into dinosaur and bird diversity in Patagonia during the Late Cretaceous, just before the non-avian dinosaurs went extinct. The fossils represent the first record of theropods -- a dinosaur group that includes both modern birds and their closest non-avian dinosaur relatives -- from the Chilean portion of Patagonia. The researchers' finds include giant megaraptors with large sickle-like claws and birds similar to todays ducks and geese.

Ecology: Extinction
Published

New research shows dynamics of memory-encoding synapses in the brains of live mice      (via sciencedaily.com)     Original source 

A team that has used two-photon imaging technology to show the creation and elimination of synapses between neurons in the brains of live mice.

Computer Science: Virtual Reality (VR)
Published

Virtual reality game to objectively detect ADHD      (via sciencedaily.com) 

A virtual reality game offers an objective assessment of attention deficit disorders and may lead to an improved therapeutic approach.

Computer Science: Virtual Reality (VR)
Published

When using virtual reality as a teaching tool, context and 'feeling real' matter      (via sciencedaily.com) 

Psychologists had people learn words from two phonetically similar languages in virtual reality environments. Those who learned each language in its own unique context mixed up fewer words and were able to recall 92% of the words they had learned. In contrast, participants who had learned both sets of words in the same VR context were more likely to confuse terms between the two languages and retained only 76% of the words. Regardless of group, those participants who felt immersed in the VR world remembered more than those who did not feel immersed.

Computer Science: Virtual Reality (VR) Engineering: Robotics Research
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Researchers develop wireless, ultrathin 'Skin VR' to provide a vivid, 'personalized' touch experience in the virtual world      (via sciencedaily.com) 

Enhancing the virtual experience with the touch sensation has become a hot topic, but today's haptic devices remain typically bulky and tangled with wires. Researchers have now developed an advanced wireless haptic interface system, called WeTac, worn on the hand, which has soft, ultrathin soft features, and collects personalized tactile sensation data to provide a vivid touch experience in the metaverse.

Computer Science: Virtual Reality (VR)
Published

Does throwing my voice make you want to shop here?      (via sciencedaily.com) 

By breaking the laws of physics in a virtual reality environment, researchers find that changing the location of a virtual assistant's voice in specific ways can be used as a tool to build rapport with customers.

Computer Science: Virtual Reality (VR)
Published

Improving the accuracy of markerless gait analysis      (via sciencedaily.com) 

Gait analysis systems measure certain metrics to give their results. These results then drive clinical treatment for gait correction. However, detailed gait analysis requires expensive equipment, and a lot of space, markers, time. Measurements from markerless, video-based gait analysis systems, on the other hand, are inaccurate. To improve upon existing systems, researchers have now combined RGB camera-based pose estimation and an inertial measurement unit sensor for gait analysis. This significantly reduces errors in the process.

Computer Science: Virtual Reality (VR) Mathematics: Puzzles
Published

Purchasing loot boxes in video games associated with problem gambling risk, says study      (via sciencedaily.com) 

Gamers who buy 'loot boxes' are up to two times more likely to gamble, shows new research.

Computer Science: Virtual Reality (VR)
Published

Crowding makes time seem to pass more slowly      (via sciencedaily.com) 

Testing time perception in an unusually lifelike setting -- a virtual reality ride on a New York City subway train -- an interdisciplinary research team found that crowding makes time seem to pass more slowly.

Computer Science: Virtual Reality (VR) Mathematics: General
Published

Math approach may make drug discovery more effective, efficient      (via sciencedaily.com) 

Researchers have devised a computer-based platform for drug discovery that could make the process more effective, more efficient and less costly.

Computer Science: Virtual Reality (VR)
Published

A navigation system with 10 centimeter accuracy      (via sciencedaily.com) 

Researchers have developed an alternative positioning system that is more robust and accurate than GPS, especially in urban settings. The working prototype that demonstrated this new mobile network infrastructure achieved an accuracy of 10 centimeter. This new technology is important for the implementation of a range of location-based applications, including automated vehicles, quantum communication and next-generation mobile communication systems.

Computer Science: Virtual Reality (VR)
Published

All solid-state LiDAR sensor that sees 360°      (via sciencedaily.com) 

A research team develops a fixed LiDAR sensor that can recognize all directions simultaneously.

Computer Science: Virtual Reality (VR)
Published

Virtual reality experiences to aid substance use disorder recovery      (via sciencedaily.com) 

Researchers are combining psychological principles with innovative virtual reality technology to create a new immersive therapy for people with substance use disorders.

Computer Science: Virtual Reality (VR)
Published

Smelling in VR environment possible with new gaming technology      (via sciencedaily.com) 

An odor machine, so-called olfactometer, makes it possible to smell in VR environments. First up is a 'wine tasting game' where the user smells wine in a virtual wine cellar and gets points if the guess on aromas in each wine is correct. The new technology can be printed on 3D printers.

Computer Science: Virtual Reality (VR)
Published

Video games offer the potential of 'experiential medicine'      (via sciencedaily.com) 

After a decade of work, scientists have developed a suite of video game interventions that improve key aspects of cognition in aging adults.

Computer Science: Virtual Reality (VR)
Published

An AI message decoder based on bacterial growth patterns      (via sciencedaily.com) 

Depending on the initial conditions used, such as nutrient levels and space constraints, bacteria tend to grow in specific ways. Researchers have created a new type of encryption scheme based on how a virtual bacterial colony grows with specific initial conditions.

Computer Science: Virtual Reality (VR)
Published

Can eyes on self-driving cars reduce accidents?      (via sciencedaily.com) 

Robotic eyes on autonomous vehicles could improve pedestrian safety, according to a new study. Participants played out scenarios in virtual reality (VR) and had to decide whether to cross a road in front of a moving vehicle or not. When that vehicle was fitted with robotic eyes, which either looked at the pedestrian (registering their presence) or away (not registering them), the participants were able to make safer or more efficient choices.

Computer Science: Virtual Reality (VR)
Published

New method for comparing neural networks exposes how artificial intelligence works      (via sciencedaily.com) 

A team has developed a novel approach for comparing neural networks that looks within the 'black box' of artificial intelligence to help researchers understand neural network behavior. Neural networks recognize patterns in datasets; they are used everywhere in society, in applications such as virtual assistants, facial recognition systems and self-driving cars.

Computer Science: Virtual Reality (VR)
Published

Optical rule was made to be broken      (via sciencedaily.com) 

Engineers find a way to identify nanophotonic materials with the potential to improve screens for virtual reality and 3D displays along with optical technologies in general.