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Categories: Archaeology: General, Offbeat: Computers and Math
Published Realistic talking faces created from only an audio clip and a person's photo



A team of researchers has developed a computer program that creates realistic videos that reflect the facial expressions and head movements of the person speaking, only requiring an audio clip and a face photo. DIverse yet Realistic Facial Animations, or DIRFA, is an artificial intelligence-based program that takes audio and a photo and produces a 3D video showing the person demonstrating realistic and consistent facial animations synchronised with the spoken audio (see videos).
Published Printed robots with bones, ligaments, and tendons



For the first time, researchers have succeeded in printing a robotic hand with bones, ligaments and tendons made of different polymers using a new laser scanning technique. The new technology makes it possible to 3D print special plastics with elastic qualities in one go. This opens up completely new possibilities for the production of soft robotic structures.
Published When we feel things that are not there



The discovery of the phantom touch illusion provides insights into human perception and opens up new perspectives for interaction with virtual reality technology.
Published No scientific evidence for cognitively advanced behaviors and symbolism by Homo naledi



A new study casts doubt on claims that Homo naledi, a small-brained hominin dating to between 335-241,000 years ago, deliberately buried their dead and produced rock art in Rising Star Cave, South Africa. Recent articles suggested the recent excavations at the Rising Star Cave system provided evidence of at least three burial features, two in the Dinaledi Chamber and a third in the Hill Antechamber cavity. The group of experts have now called for a deeper dig into the science behind the findings.
Published How to use AI for discovery -- without leading science astray



In the same way that chatbots sometimes 'hallucinate,' or make things up, machine learning models designed for scientific applications can sometimes present misleading or downright false results. Researchers now present a new statistical technique for safely using AI predictions to test scientific hypotheses.
Published New AI noise-canceling headphone technology lets wearers pick which sounds they hear



Researchers have developed deep-learning algorithms that let users pick which sounds filter through their headphones in real time. Either through voice commands or a smartphone app, headphone wearers can select which sounds they want to include from 20 classes, such as sirens, baby cries, speech, vacuum cleaners and bird chirps.
Published How human faces can teach androids to smile



A research team used 125 physical markers to understand the detailed mechanics of 44 different human facial motions. The aim was to better understand how to convey emotions with artificial faces. Beyond helping with the design of robots and androids, this research can also benefit computer graphics, facial recognition, and medical diagnoses.
Published Head lice evolution mirrors human migration and colonization in the Americas



A new analysis of lice genetic diversity suggests that lice came to the Americas twice -- once during the first wave of human migration across the Bering Strait, and again during European colonization.
Published Machine learning gives users 'superhuman' ability to open and control tools in virtual reality



Researchers have developed a virtual reality application where a range of 3D modelling tools can be opened and controlled using just the movement of a user's hand.
Published Neuromorphic computing will be great... if hardware can handle the workload



Scientists believe they may have discovered a way to rework the hardware of AI. By mimicking the synapses of the human brain.
Published 450-million-year-old organism finds new life in Softbotics



Researchers have used fossil evidence to engineer a soft robotic replica of pleurocystitids, a marine organism that existed nearly 450 million years ago and is believed to be one of the first echinoderms capable of movement using a muscular stem.
Published Long-distance weaponry identified at the 31,000-year-old archaeological site of Maisières-Canal



The hunter-gatherers who settled on the banks of the Haine, a river in southern Belgium, 31,000 years ago were already using spearthrowers to hunt their game. The material found at the archaeological site of Maisières-Canal permits establishing the use of this hunting technique 10,000 years earlier than the oldest currently known preserved spearthrowers. This discovery is prompting archaeologists to reconsider the age of this important technological innovation.
Published Learning to forget -- a weapon in the arsenal against harmful AI



With the AI summit well underway, researchers are keen to raise the very real problem associated with the technology -- teaching it how to forget.
Published Reverse engineering Jackson Pollock



Researchers combined physics and machine learning to develop a new 3D-printing technique that can quickly create complex physical patterns -- including replicating a segment of a Pollock painting -- by leveraging the same natural fluid instability that Pollock used in his work.
Published Cold War spy satellite imagery reveals Ancient Roman forts



A new study analyzing declassified Cold War satellite imagery reveals 396 previously undocumented Roman forts and reports that these forts were constructed from east to west, spanning from what is now western Syria to northwestern Iraq. The analysis refutes Father Antoine Poidebard's claim that the forts were located along a north-south axis.
Published Robot stand-in mimics movements in VR



Researchers have developed a souped-up telepresence robot that responds automatically and in real-time to a remote user's movements and gestures made in virtual reality.
Published Engineers develop breakthrough 'robot skin'



Smart, stretchable and highly sensitive, a new soft sensor opens the door to a wide range of applications in robotics and prosthetics. When applied to the surface of a prosthetic arm or a robotic limb, the sensor skin provides touch sensitivity and dexterity, enabling tasks that can be difficult for machines such as picking up a piece of soft fruit. The sensor is also soft to the touch, like human skin, which helps make human interactions safer and more lifelike.
Published In Prehispanic Cancun, immigrants were treated just like Maya locals



Ancient people immigrated to Cancun Island and were treated just like locals, according to a new study.
Published Climate change likely impacted human populations in the Neolithic and Bronze Age



Human populations in Neolithic Europe fluctuated with changing climates, according to a new study.
Published 'Dim-witted' pigeons use the same principles as AI to solve tasks



A new study provides evidence that pigeons tackle some problems just as artificial intelligence would -- allowing them to solve difficult tasks that would vex humans.